Outlast Review
The horror...the horror...
I can safely say that Outlast
made me jump out of my chair more often in its four-hour descent into
Hell than any other game ever has. It's a tense, brutal trek that strips
you of any power to defend yourself as you try to avoid the deranged
mental patients that roam the halls of this horrifyingly gorgeous
world.You'll run, hide, and just generally be terrified as you discover
the horrors that reside within Mount Massive Asylum. But in between the
wealth of scares and beautiful environments, Outlast has a tendency to
bog down via uninspired mission objectives and a few disappointing
design choices.
From the get-go, Outlast is one of the best-looking and
sounding survival horror games to date. Everything from the dynamic
lighting to a fantastic soundscape work together to keep you on edge
every second of the experience. I dreaded entering any new areas or
opening any closed doors for fear of what lurked in the dark unknown.
Little details that are often forgotten in games, like leaving a trail
of bloody footprints after stepping through a pool of blood, really help
sell the illusion that Mount Massive is an actual place.
You're ostensibly powerless in Outlast, meaning that your
main tools for survival are running and hiding. Barreling down a hallway
with a beast right on your heels, bursting through a
series of doors when you have no idea
what's on the other side, and eventually finding a closet to hide in and
evade your pursuer provides a fantastic and terrifying thrill. And once
enemies begin tearing apart rooms and opening closets in search of you –
yep, you can imagine just how nerve-wracking this game gets.
Your guardian angel in Outlast comes in the form of a
camera with a night-vision setting. Much of the asylum is bathed in
darkness, so you'll be viewing a lot of the world through a bright-green
lens. This helps create a great sense of tension, which is heightened
by the fact that the camera runs on batteries that need to be found
throughout the environment. Outlast forces you to be conservative with
your resources, as running out of juice in a particularly dark area
forced me to have to reload a prior save file and replay a good chunk of
a level. This punishment seemed severe at the time, but ultimately
acted as a lesson in how careful planning was essential in order to
survive in this world.
Where Outlast bogs down a bit is when it tries to shoehorn
typical game design elements into the horror experience. Slowly making
your way through a dank basement crawling with enemies is great – but
having to activate three generators in order to restore power to the
area? Not so much. While I'm not against the "find three things"
structure of many games, its place in Outlast had a tendency to
momentarily pull me out of the experience and squash tension.
Thankfully these moments were far outnumbered by long stretches of tense, satisfying exploration which rewards you with a well-written and unsettling story. Diligent searching reveals numerous notes and diaries that help flesh out tragic tales of mental patients tortured by villainous scientists, and that provides a surprising bit of heart to this bloody tale.
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