Resident Evil 4 Came Out of the 'Commercial Failure' of RE: Remake
The Evil Within Director Shinji Mikami looks back on the survival horror genre.
In a recent IGN interview with former Resident Evil mastermind and The Evil Within director Shinji Mikami, the ex-Capcom employee spoke about the survival horror genre and why Resident Evil 4 became much more action-focused than he initially intended.But the survival horror genre has changed significantly over the last 17 years and has adopted more of an action focus. In a game like Resident Evil, limitations on items and ammo would create a roadblock for some players. Perhaps the reason the genre became more action-focused is just because a game of a certain budget needs a big audience – it needs a lot of people to be able to play it and finish it. Is there a way to balance that?
“One thing that I’ve been observing… I’ve been looking at the survival horror genre for a long time. I don’t think it’s specifically because developers want to appeal to a wider audience. I think they just want to make their games more fun, and if they’re reaching more and more in that direction, they’re naturally going to go toward more action,” Mikami explained.
Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4.
The Resident Evil remake, a Nintendo GameCube exclusive, was one of
the last games made by Mikami that had limitations on movement,
inventory, and camera. Can survival horror go back to that? “It’s
possible that I could make that kind of game. The Resident Evil remake
is actually one of my favorites of the series too. But it didn't sell
very well,” Mikami said. “Maybe there weren't many people ready to
accept that. Because of the reaction to the Resident Evil remake, I
decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”Regardless of the change in direction, RE4 accomplished something special in that it redefined what “survival” meant in survival horror. “With Resident Evil 1, 2, 3, and all the rest of the series before Resident Evil 4, I was always saying to the staff, ‘Scaring the player is the number one thing.’ But for the first time, in Resident Evil 4, I told the team that fun gameplay is the most important thing. That’s what I said. Then the second thing [would be ] nothing. And then the third thing is to be scary. That’s what I said to the team. That all came out of the commercial failure of the Resident Evil remake. And then of course Resident Evil 4 sold really well. I have kind of a lingering trauma there, because the Resident Evil remake didn't sell – much more than people would think.”
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