TGS: Three Reasons Why Dead Rising 3 Won Me Over
After a lame debut trailer, Developer Capcom Vancouver finally showed me reasons to care.
Back when Dead Rising 3 showed it's familiar zombie-filled face at Microsoft's E3 2013 media briefing, I had a hard time understanding what to make of it. Could you blame me? Sure, the roughly two-minute trailer showed a gritty next-gen version with lots of shambling undead, but I didn’t see much of the freedom or comedy that drew me to series. As someone who loved the first Dead Rising, I found the lack of any specifcs disturbing. Since then, Dead Rising 3 slowly dropped from my radar. But I probably should have tried to keep up, because what they've shown since has only gotten better.
Lots of Weapons, Missions, and a Solid Framerate
Freedom is a major hallmark of the Dead Rising series, and during my
demo I was reminded just how open both combat and exploration could be.
From the start, the Microsoft representative guiding our demo switched
weapons constantly. He tossed a flashlight into a zombies face, pulled a
wrench from his inventory and violently pummeled a few zombies. He
continued to do the same with a traffic cone, and a katana -- which the
rep used to initiate a special kill move that ripped through a zombie
like butter.The environment itself looked great, with everything running at a steady 30 frames-per-second rate according to Producer Mike Jones. A reporter in the room mentioned some of the prior framerate issues seen previously at Gamescom. Jones replied that they've been working closely with Microsoft to correct the issues from the prior build. This one performed notably well in all situations. Even when zombies were everywhere on screen. And this was true during a funny grand finale that I'll explain later.
There's Weapon Combos, and Now There's Super Combos
Admittedly, I haven't played much of Dead Rising 2 since its Fall
release back in 2010 for work-related reasons. But one of the things I
lamented most about skipping the sequel to one of my favorite games from
this generation was building weapon combos -- a process involving
blueprints that allows you to craft fantastic weapons like the Driller, a
drill strapped to your wrist that can bore a hole into undead enemies,
or the Super Slicer, which looks like a hat with a helicopter blade that
you can use to charge head first into hordes of zombies.While I saw some returning combo weapons, like the popular laser sword, I also witnessed some interesting new features. In case you missed it (I did) Dead Rising protagonist Nick can now build weapons combinations anywhere on the map, and he can continue to add on parts and make bigger, badder combinations through a new super combo system. Take, for example, the powershot, a weapon that he can create when he combined a megaphone with speakers. The powershot fired waves of sound that bowled over any opposition. But let's take it a step further. By adding a battery to it, it gained electrical properties that could shock zombies. Now add more speakers and the powershot had a wider range of fire and stronger impulse strength that would push around cars and other objects.
The last super combo weapon I saw turned a pair of gloves into a Dragon Punch weapon complete with a familiar, "Sho-ryu-ken" shout. Now that's funny. And, of course, super combinations are also available for vehicles too.
More of the Same Great Dead Rising Comedy and Customization
Dead Rising 3 had all of the freedom and creativity I expected, and
thankfully it also had the humor. Now, I should be specific: I'm never
amused by games that let me run around in ridiculous outfits, but I do
appreciate a game that let's anyone customize their character to suit a
particular mood.In the closing moments of the coop demo, Nick and his buddy pulled out a massive bomb, a special weapon that’s made by combining dozens of explosives. Once triggered, the bomb went off like a nuke that covered the entire screen in white light. Once the explosion passed, I saw our coop duo covered in dirt and wearing boxer shorts with nary a zombie in sight. The two players then took swings at each other in an attempt to grief the other player. Sure, it's a silly ending, but a lighthearted one that provided plenty of levity to this devastating apocalypse.
Published by:
Capcom
Developed by:
Capcom Game Studio Vancouver
Genre:
Third-Person Action
Release Date:
United States: November 22, 2013
UK: November 22, 2013
Australia: November 22, 2013
Also Available On:
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