TGS: Yakuza Ishin is GTA Meets 19th-Century Japan
The first next-generation Yakuza game explores 19th-Century Japan, and is all the more interesting for it.
The Yakuza games are the closest thing Japan has to GTA. They're crime epics set in huge, fastidiously detailed cities, defined by their lengthily-elucidated TV-style plots and impressive selection of random, optional things to do in their worlds, from karaoke to UFO catchers, restaurants, golf and incredibly creepy hostess minigames. They're more rigid than GTA in both structure and style, and the brawling combat is a long way from the Rockstar's trademark driving and shooting, but Yakuza's Japanese cities are the closest thing to Rockstar's American ones in size, detail, and perceptiveness. Both, too, hold up a mirror - however warped - to their settings' culture.It's heartbreaking that Yakuza 5, the series' current-generation epitome, seems to have no chance of being translated into English and released abroad. It features 5 Japanese cities - Nagoya, Osaka, Fukuoka, Tokyo and Sapporo - and 120 (!) different optional minigames, which makes even GTA 5 look a little less gigantic. The next in the series, Yakuza Ishin, is a spin-off set in late Edo period Japan, right at the time of the Meiji Restoration. It's a fascinating time in the country's history, and instead of the skeezy streets and neon lights of Kamurocho in Tokyo it transports us to late-1800s market towns, riverside farms and nascent cities and pagoda-style castles. If Yakuza 5 has little chance of ever seeing a Western release, Ishin surely has even poorer prospects, but anyone with an interest in this series will be tempted by an import.
1800s Kazuma Kiryu is, if anything, even more talented at delivering stylish beatdowns, cutting through crowds with his sword. Finishing moves show him slicing through an enemy before sheathing the sword whilst he drops to the ground behind him, or shattering bullets in the air with the edge of the blade. Late Edo-period Tokyo doesn’t have kerbs, but there’s also a setting-appropriate version of the infamous kerb-stomp. There seems to be a great deal more finishing moves, incorporating all three weapons, and a card-based ability system that looks a bit like Samurai Top Trumps, though I couldn't begin to understand how that worked from a brief glimpse.
Outside of the fighting, Ishin looks like it will live up to series’ reputation for impressive extracurricular variety. For obvious reasons the usual arcade games and sporting activities are gone, but the TGS presentation showed minigames involving fishing, cooking, a kind of skeet-shooting game involving Kazuma slicing cannonballs out of the air with a sword, chicken-racing, serving customers beer and ramen at an izakaya, karaoke and fan-dancing odonburi (and creepy hostess minigames, by the looks of it, but the hostesses have been replaced by geisha) – even, by the looks of it, sumo wrestling, though Kazuma’s hardly the right build for that. There's also a homestead where Ryoma and Haruka, his young ward, live and work. Here the game temporarily becomes Harvest Moon, as Ryoma spends his time growing, harvesting and cooking crops, tending to animals and playing pleasant games of Mah-Jong with Haru.
As ever, it’s the world that looks most impressive, and this is the kind of world that games rarely depict or explore in such a way. Japanese history as depicted by video games is basically an endless sequence of battlefields, ninjas running along palace roofs, and falling cherry-blossoms. Yakuza Ishin’s 19th-Century Japan has towns and farms, restaurants and theatres, hundreds of inhabitants going about their business, as well as all the palaces and temples. The modern-day Yakuzas might have improbable plots but their depictions of modern Japan are stunningly faithful, at least aesthetically. I am greatly intrigued by the possibility of exploring a 19th-Century Japan depicted with the same attention to detail.
Yakuza Ishin isn't far off - it's coming out on the 22nd February in Japan on both PS3 and PS4. Given how unlikely it is that Ishin will ever see an official Western release, though, it’s probably wise to start saving for an import - otherwise you might be waiting a long, long time.
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