Grand Theft Auto V: Conflicting Points of View
Three's not always a crowd.
What intrigues me most about Grand Theft Auto V isn’t jump jets or SCUBA diving, smoking weed or that mooted act of necrophilia, it’s Michael, Franklin, and Trevor. It’s the bold attempt to weave a cohesive narrative using three very different perspectives.In one sense, the characters are all tightly authored – the dialogue’s sharply written, mannerisms and backstories carefully elaborated. They each a very definite set of traits. But the second part of their characterisation – what they actually do – is almost entirely entrusted to you. In GTA V you become omnipotent, able to invade the consciousnesses of three different characters.
Los Santos is an incredible place, and you get to see it through three very different sets of eyes.
It’s possible to look past that soiled vest, presumably encrusted with his own vomit, and be very charmed by Trevor."
I think Trevor’s probably the best example of what I mean. He’s violent,
unhinged, and extremely unpredictable. However, it’s possible to look
past that soiled vest, presumably encrusted with his own vomit, and be
very charmed by Trevor, and that really intensifies the moment you play
as him. It’s weird, because you should revile him – he’s an irredeemable
pervert and killer, after all – but you can’t. You are him, and I
suspect GTA V’s character switching, ostensibly pitched as a mechanic
designed to always keep you in the heart of the action, may secretly
prove its most potent storytelling device.As always, this sort of thing is best illustrated through examples. So here are two missions that Luke didn’t mention in IGN’s first hands-on with GTA V. I think they're both great examples of how switching characters exerts a subtle power on the narrative.
Urban Safari is the first mission I played in GTA V, and it starts outside Franklin’s house. He’s being hectored by his friend Lamar, who desperately wants his help on a drug deal. Franklin wants no part in such petty gang banging – it’s clear his ambitions lie far outside of the hood he’s been born into. Trevor suddenly appears, and is the absolute force of nature I always suspected him to be. He’s agitated, rambling, muttering about his messed up childhood, and hungrily looking for trouble. Unsurprisingly, a drug deal proves irresistible. (Interestingly, I started this mission playing as Franklin, but there was also the possibility to begin as Trevor, meaning open-world gameplay and missions can dovetail in slightly different combinations.)
With Trevor onboard, it’s harder for Franklin to cavil, and so I amble into the back of Trevor’s van, along with Lamar and his faithful Rottweiler, Chop. It doesn’t take long to reach the heart of the hood – Franklin clearly hasn’t moved that far away. It’s a familiar cul-de-sac, intimidatingly fringed by rundown houses and shifty huddles of gang members – it’s Grove Street, the home of San Andreas’s protagonist, CJ. And the gang we’re negotiating with for a kilo of coke? The Ballas.
The throbbing score violently ratchets up, as all hell breaks loose. Disorientated, I stumble into the nearest cover – a low garden wall. I feel genuinely unsafe, surrounded by seriously pissed off gangsters. Trapped at the bottom of Grove Street, we’re as good as dead. We all know it.
Our only chance is to pull together and fight our way up the street. I scramble from cover to cover, hiding behind parked cars, as bullets fly above my head. I can see Chop running around, barking, drawing fire, even biting. I’m pinned down behind the van, so I switch to Trevor, wondering if the ability to switch characters gets you out of jail should you find yourself running low on health, but he was taking just as much heat.
I never wanted to get involved in any of this. It was all his fault. I didn’t want to go back to Grove Street."
After skimming across the open water for a few minutes, putting distance
between us and Grove Street cops, we land on a nearby coast. Trevor’s
disappeared (I suspect he might do this a lot), and Lamar’s plain out of
ideas. It’s up to me to get us out of his mess. The mess he drew me
into. As the sun sets, I lead us up a steep path from the beach to the
cliff top above. I have my machine gun raised at all times, picking off
the cops that greet us.We eventually reach the roadside and jump into one of the now vacant cop cars. We’re still being pursued, but I sense I can get away. I head off into the dark, down the web of dusty roads that lie far outside of the city. I break line of sight with my pursuers, and my wanted level drops. We’re clear, but finishing the mission as Franklin, I genuinely feel angry. I felt annoyed with Lamar, sat in the car next to me. I didn’t want him to be there. As fun as it was to play, I never wanted to get involved in any of this. It was all his fault. I didn’t want to go back to Grove Street. I get out and walk away into the night.
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