MechWarrior Online Review
A steep hill to climb.
My mech weighs 70 tons, and I feel every pound as I plod
along the streets of a frozen-over metropolis. It's been a long time
since I sat in a MechWarrior game’s cockpit, and controlling this
tank-like mech’s arms, torso, and legs independently feels like trying
to pedal a bicycle with my hands. Then I see the other team’s first
volley of long-range missiles arcing over the mountain ridge. They slam
into me with a force of a freight train and my alarm systems scream
bloody murder in my ear. It’s all certainly very raucous, and fights are
intense at times, but after 20 matches of the same thing it’s become
less exciting. It’s a long, tough road to become an adept MechWarrior Online player, and without more modes and variety, I don’t think it’ll hold my interest long enough to get there.
Multiplayer combat is the sole focus of the free-to-play
MechWarrior Online. There's no campaign, only 12-vs-12 matchups that
involve a scant two modes of resource collection, base capture, or more
often than not, mass mech destruction. Battles have a much different
pace to them than what you’d expect from a shooter, and after I
struggled to learn the ropes of its slow and complex combat system (with
little instruction to guide me,) I found it a welcome change.
MechWarrior Online is smart in how it rewards cautious
play, thoughtful weapon use, and using advanced tactics like taking
advantage of weather conditions to secure victory. There's no sprinting
around
the map – you use a throttle to set
your speed, which depending on the weight of your Light, Medium, Heavy,
or Assault mech, can be quite slow. Mechs feel cumbersome to control
initially, and moving through tight spaces can be like trying to
navigate a semi truck through a parking structure. While you’re doing
that you have to pay close attention to the heat your weapons generate,
lest they overload and shut you down on the spot. You also must to keep
track of which pieces of your mech have been blasted to bits in combat,
or else you'll be trying to take on a foe with a particle projection
cannon (PPC) that no longer works and get knocked out of the round.
There’s a lot more to think about here, and that’s a good thing.
But it’s inconsistent. Matches swing between fast and
furious and long and drawn out, and it can be dull when you and your
team traipse around a vast map without an enemy in sight for long
periods of time. When things finally heat up, combat is incredibly
intense as you scramble to keep yourself intact with hellfire raining
down on you from every direction. It's somewhere in the middle where the
12-vs-12 matches really feel like they have the scale and intensity the
creators imagined, and you must think on the fly about what kind of
opposition you're engaging and how.
Figuring out how to be a contributing member of a team
takes a while, with only a very brief movement tutorial and a "free roam
mode" as teaching tools (I recommend lots of YouTube videos). It's easy
to be turned off by this before you have a chance to get to the meat of
MechWarrior Online, as getting blown to pieces shortly after the match
started is pretty discouraging. Persevere, though, and it’ll reward you.
MechWarrior Online's most controversial
feature is its "noob friendly" third-person camera mode, which allows
you to peek around corners and see angles you can’t from a cockpit. To
balance out concerns from high-level players, Piranha has given
third-person players an easily spotted camera-bot and disabled their
minimaps. A newer player, I usually find myself sticking with
first-person as the mini-map is too valuable to lose, and honestly it
just feels like the mode MWO was meant to be played in. If there’s an
advantage in battle to the third-person perspective, it’s subtle.
Almost more fun than combat itself is the process of buying
and building up your own stable of mechs, all of which are graphically
gorgeous. Fortunately, when you first start MechWarrior Online you get a
currency boost that allows you to rack up in-game cash quickly, and
it's a lot of fun saving up for a mech you want and tricking it out with
a broad selection of custom weaponry like gauss rifles, lasers, and
long-range missiles. Your mech build is far more involved than the
simple loadout you'll find in typical shooters, and its where half of
the strategy of MechWarrior Online comes in. You must figure out which
weapon configurations work best with your mech and your playstyle, and
then how to effectively use them in combat. The system felt overwhelming
initially, but over time I was able to deduce what works and what
doesn't, through a process of many, many deaths. Personally, I prefer
catapult-type launchers that siege enemies from afar, rather than
up-close brawlers whose combat style results in my destruction more
often than not.
It’s also where the reminder that MWO is a free-to-play game comes
in. When you’re buying and building it becomes apparent that a certain
amount of machines are locked behind a paywall, though it isn't
necessarily "pay to win." The premium mechs (anywhere from $7 to $30 a
piece) look cooler than the others and have XP and cash bonuses, but you
can buy other machines of comparable power with earned in-game currency
if you save up long enough and choose your upgrades intelligently. It's
commendable that Piranha has allowed you to build up
competitive-quality mechs without paying. Still, it’s frustrating that
some of the high-end mechs are only available through real-money
purchases, and the freemium content can be a bit in your face at times.
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