Pro Evolution Soccer 2014 Review
Evolution in Progress.
Pro Evolution Soccer 2014 opens to the strains of Nessun
Dorma. It’s an intentionally nostalgic choice, alluding to the undimmed
romance of Italia ’90. But the sport has changed – it’s become much
bigger, brasher, frequently more concerned with players’ salaries and
sponsorship deals than what happens on the pitch. In recent years, it’s
fair to say FIFA has done a much better job of embracing those changes.
PES has meanwhile always felt a little more rooted in the past.
Last year the series really hit form, creating a
soccer/football experience that's composed, challenging, and
skill-based. PES 2014 is trying to build upon that success, yet with the
shift to a new engine, it also marks arguably the biggest change the
series has undergone for a generation. It's trying to move forward. And
while that new foundation presents some huge benefits, particularly in
terms of visuals, PES 2014 gets very close but never fully capitalises
on that potential.
The first thing I noticed about PES 2014 is just how good
it looks compared to its predecessors, not to mention its competitor.
It’s a major improvement. Some player likenesses
are uncanny,
and everything from skin and grass textures to the fabric of kits have
been dramatically enhanced. Furthermore, stadiums have been entirely
rebuilt – the dreary mausoleums of past seasons is replaced with
bustling arenas, strewn with detailed banners and alert crowds which
react to the rhythms of individual games. After a nasty tackle, the
atmosphere will sour, the baying crowd shouting for the offending player
to be dismissed; conversely, when you score, crowd now does a great job
of making you feel like a star. The improved lighting within stadiums
also gives the experience a much-needed level of polish, too. PES has
never felt so alive.
The frame rate occasionally struggles under the weight of
those improvements, however. During replays or when a shot goes wide,
irritating stutters crop up – while it’s never game-breaking or hugely
distracting, it does slightly mar the overall experience. Otherwise it’s
smooth, which suits its free-flowing passing style.
Despite these major changes, fans of the series will be
pleased to know that PES hasn’t lost its identity. It retains a more
realistic, sober colour palette, and the overall presentation isn’t
bombastic. The broadcast camera, with its slow zoom-in after the opening
whistle, is a lovely touch. Matches, particularly the Champions League,
are framed nicely with authentic pre-match buildup.
That being said, it’s really inexcusable that more of an
effort hasn’t been made to refresh the wider user interface. The faux
mouse pointer on the menu screens feels woefully dated for example. The
menus aren't bad per se – they’re really functional – they’re just seem
stale by comparison to the modern on-field graphics. Similarly, the
commentary is a touch repetitive and sometimes at odds with the action;
it’s weird how often seasoned pundit Jim Beglin is astonished by the
most mundane goals – he exclaims “It’s gone in!” after every other goal,
it seems.
PES 2014 builds closely upon last year’s gameplay, so
passing remains crisp and zippy when it’s played on the floor, while
lofted balls can be driven or floated to great effect. An expressive
passing game remains PES’s primary strength; it really feels like
slotting the ball through into space, and that requires genuine vision
and skill, not just a well-timed button press.
PES 2014 is so accommodating; some games I played were
patient, strategic affairs, with slow build-up play through the centre
of the park. The next match was a frantic end-to-end affair, with play
occurring mainly down the flanks. It felt unscripted and unpredictable.
This is PES at it’s very best.
Shooting is still competent, but not a real strength. It’s
always easy to hit the target, but frustratingly difficult to really
place a shot. Free kicks are a slightly different matter – set plays on
the edge of the box can be easily turned into dangerous, goal-scoring
opportunities. Heading still isn’t quite right, though; I don’t feel
like I'm clamouring over my opponent to win the ball.
Two of this year’s biggest innovations – TrueBall Tech and
MASS – aren’t strictly changes to the gameplay, but rather they’re
systems that underpin PES 14 itself. While they offer improvements –
player animation and interaction greatly benefit – every now and then I
found them interfering with the minute-to-minute gameplay.
TrueBall Tech brings “barycentric physics” into play –
basically, it transforms how the ball moves and how the players
manipulate it. On the most superficial level, it really improves the
look and feel, making players move more naturally. When players change
direction, they shift their body weight realistically. Isolated, it’s a
small change, but throughout the course of the match it really has a
cumulative effect, amplifying the improved graphics.
The system also allows for closer control. I found
dribbling to be much tighter than before, and the ability to knock the
ball ahead while sprinting is an exciting mechanic for when taking on
players. The simplified skills of last year also return, but I found a
lot of the more complex manoeuvres, involving shifting your body weight
or pulling a quick feint, extremely difficult to pull off. You only have
to move the two analogue sticks in tandem, but it’s so difficult to
pull off the moves with any consistency and the tutorial is little to no
help.
Allied to TrueBall Tech is the Motion Animation Stability
System (MASS) – essentially, it’s Konami’s attempt to make PES much more
physical, a quality in which the series has been deficient. Preset
animations are gone in favour of more dynamic interactions between
players, factoring in speed and orientation at the moment of contact. It
should make PES much more physical, but it actually produces an
unnecessary amount of tussling. This is fine when a player finds
themselves in a tight corner with their back to goal, but it’s unnatural
when they’re clean through yet choose to lock horns. These tussles,
which you don’t initiate manually, sometimes prevent you from unleashing
that early killer pass. You can use the right analogue for shoulder
barging, but a lot of these interactions feel out of your control. I
guess ultimately it’s more realistic, but it does slightly slow down the
pace. It probably would be better if these tussles were
player-initiated.
Following on from last year, the defensive side of PES is
still about containment rather than confrontation. MASS really improves
these encounters, with players hustling each other on the ball, but
tackling hasn’t really been rethought to fully take advantage of this
system. The slide tackle remains unexpectedly vicious – it’s frustrating
that the art of a well-timed tackle doesn’t have a home in PES. If you
go to ground, it’s very rare that you’ll cleanly win the ball, since
your player launches himself at the opposition like a madman.
Combination Play is a big tactical innovation this year –
it’s the ability to assign specific plays to key areas of the pitch,
which can be initiated manually. So for instance, should you find
yourself on the right wing and heading towards the corner flag, a quick
double-tap of the left trigger can create a dummy run or prompt one of
your midfielders to charge into the box. It creates space, moving
defenders out of positions. I thought it might feel a bit mechanical,
but it didn’t. I didn’t always execute the resulting play correctly, but
I was still able to exploit the situation thanks to the freedom PES
gives you to control the ball. For many, the ideal is surely to have
this kind of play emerging organically, but for the tinkerers and
arch-tacticians, it’s a nice addition.
The other notable new feature is Heart; it’s the attempt to
incorporate the influence the "12th man" can have on games. Each player
has a sense of morale, which can be affected by how a game unfolds. I
have to admit I never really noticed it in action, such is its subtlety.
It’s probably for the best, though, since the idea of a team coming
from behind suddenly receiving a sudden stat boost seems unfair to me.
PES still lacks depth outside of its core gameplay, though.
You’ll find the UEFA competitions and the Cope Libertadores are still
licensed, as well as the Asian Champions League for the first time, but
most of the teams and players aren’t present. For PES fans this is
business as usual, but to the newcomer it's a noticeable absence.
PES’s Master League remains, but it’s largely unchanged for
another year (you can switch teams and manage a national side this
time). Despite visible wrinkles, it’s an enjoyable way to enjoy PES
solo, but for me it’s outdated interface and lack of innovation now
presents too big an obstacle. It just feels stale, especially compared
to advancements FIFA’s Ultimate Team is making year-on-year. Once again,
I find it baffling that such elements have been overlooked, when this
year is being touted as a "New Dawn" for the series. It feels like a
promise half kept.
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