Watch Dogs Review
Bullets Over Broadband
In its opening scene, Watch Dogs
refers to hackers as modern-day magicians. That’s a good analogy for
the bag of powerful but mostly scripted tricks we get to use as we run
amok in this huge and impressively detailed map of Chicago. With the
push of a button, you can trigger environmental traps that smash
pursuing cars, empty a citizen’s bank account, or even remotely activate
a grenade in an enemy’s pocket. Hacking’s not as dynamic as it appears
at first, but the illusion gives us a bit more to do than there is most
third-person action games, and it puts on a great show.
Watch Dogs’ completely open map is another big strength: it’s huge, diverse, and intricately detailed. The rural area of Pawnee balances out Chicago’s urban sprawl, and it all looks great,
especially at sunset or during a rainstorm. Everything runs at a smooth 30 frames per second, however, after playing for a few hours I did start to experience frequent slowdowns when new mission objectives were loading up. Fortunately they never happened when anything interesting was going on, but they’re definitely noticeable and get progressively worse as the story goes on. This techno-thriller fiction is all about the power of information in a super-connected city, and one of its cleverest and most distinctive tweaks to the open world genre is how much information it gives you. Scanning a pedestrian or thug pops up a brief, randomly generated personal history – some fact about their hobbies or lifestyle, plus their age, occupation, and income. It’s a small thing, but it’s surprisingly effective at humanizing them. I actually felt a pang of guilt when I accidentally ran someone down and then saw that they were on the waiting list for a liver transplant, and as a result this is one of the few open-world action games where I rarely went on a violent rampage. And that had very little to do with the meaningless reputation meter, which appears to have no consequences whatsoever.
Over more than 20 hours, the straightforward revenge story becomes more and more complex until it’s bursting with intrigue... only to take a strange turn for the mundane when the motivations behind it all are revealed. For a game that deals with themes like surveillance society and media manipulation, Watch Dogs’ villains just aren’t thinking very big.
Unless you opt out, you’re also regularly prompted to jump into multiplayer activities, like a simple race through the streets or a much more interesting cat-and-mouse game of tailing and hacking another random player. It’s a setup with a lot of room for creativity and hilarious experimentation as you try to hide or blend in with the civilians. There’s also the highly entertaining capture-the-flag style Decryption game, where one player desperately tries to evade the rest, and a challenging race where you have to evade traps and cops triggered by a player using the free iPad app.
After the bullets do start to fly, the cover-based gunplay feels good, even if the arsenal is pretty conventional. The standout is the pump-action grenade launcher, which makes short work of both thugs in armor and vehicles (it’s essential for taking out fleeing hackers in multiplayer). What often makes the firefights in Watch Dogs memorable is how you can fool enemies by moving around behind cover, causing them to fire at your last known position instead of where you are now. That allows you to get in some good flanking moves, and makes the enemies feel more like foolish humans than all-seeing robots.
Comments
Post a Comment
Kindly Comment Only related to Post