How Need for Speed Rivals Competes With Other Next-Gen Racers
“The Need for Speed brand is reaching some of the largest audiences it’s ever reached in its history.”
It’s a big year for racing games. At this year’s E3, every single press conference featured at least one driving game, and many seem to be boasting similar next-gen features. In a crowded category including Gran Turismo 6, Forza Motorsport 5, DriveClub and The Crew, EA showed off Need for Speed Rivals, the latest entry in the long-running series and the first title from EA's Ghost studio in Gothenburg.In an interview with IGN, EA Labels president Frank Gibeau explained why he thinks Rivals stands out from the pack, plus commented on whether he thinks Need for Speed will continue to be an annualized franchise.
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A lot of the driving games we go up against are simulations. The way
that we think about it internally is, that’s like going to the symphony.
Ours is about going to a Jay-Z show.“Unfortunately, racing games got to a point where you’d have 16 people ready to go, and after the first lap, 15 people didn’t care anymore,” he continued. “They’d crashed or they were far behind. It was like an F1 race with Michael Schumacher. There’s just no point. We think that having an open world where you can mingle racing, have quests and adventures to go jump through stuff and do different things, that’s the way to start re-broadening the racing category and bringing in a larger audience. We saw a lot of good feedback in that respect on Most Wanted. If you look at Rivals this year, it builds on the open world. It’s more of a country open world, as opposed to an urban open world, but we’ll look at how we create the experiences in a much more open world. It’s competition-based, but authentic to the cars. We like that idea.”
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We think that there’s a lot of innovation required to continue to keep driving as a category expanding.Gibeau also commented on the upcoming Need for Speed film and its presence at EA’s E3 conference.
“From our perspective, whenever we partner on something like a Mass Effect or a Need for Speed – we have Mass Effect at Legendary Pictures – we go with the best,” he continued. “We try to create experiences that are authentic to the game world, but do tell different stories. It’s a linear experience, it’s a theatrical experience, but we don’t want to compromise on our philosophy. We want to deliver a high-quality movie.”
Need for Speed Rivals will be in stores this November, while the Need for Speed film hits theaters in February 2014. For much more on Rivals, be sure to read our hands-on impressions.
Published by:
Electronic Arts
Developed by:
Ghost, Criterion Games
Genre:
Racing
Release Date:
United States: TBA 2013
Australia: TBA 2013
UK: TBA 2013
Japan: TBA 2013
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