Valve Celebrates One Year of Steam Greenlight

“Ultimately our goal is to have no bottlenecks at all between developers and consumers.”

Steam Greenlight is one year old today. In a statement this morning, Valve said Greenlight has doubled the number of independent titles available on Steam since its launch, and new titles continue to be submitted every day.
"Ultimately our goal is to have no bottlenecks at all between developers and consumers," said Valve co-founder Gabe Newell. "As we move closer to that, launching Greenlight and evolving our backend toolset has helped us increase our publishing throughput, pushing the number of independent titles released in the last twelve months to equal the number of titles published from all other categories combined. We expect that number to grow dramatically as we continue to iterate upon our developer service features and seek more ways to improve Steam's value to the community."
Yesterday, Valve announced 100 new Greenlit titles, calling the new milestone “both a celebration of the progress we've made behind the scenes and a stress test of our systems. Future batches are not likely to be as large, but if everything goes smoothly we should be able to continue increasing the throughput of games from Greenlight to the Steam store.”
Steam Greenlight was originally announced last summer before launching in August 2012. Valve soon implemented a $100 fee to cut down on joke submissions, and later expanded the program to accept non-games and “Concepts,” allowing devs to “start building a community and getting feedback from prospective customers.”

 

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