Halo: Spartan Assault Review
Fighting Covenant From a New Perspective
Halo: Spartan Assault absolutely nails the look, sound, and overall mood of the iconic franchise, despite the switch to an overhead perspective. Unfortunately, unwieldy twin-stick touch controls betray this attention to detail, leading to a game that – while still enjoyable – does not live up to expectations for a game bearing the Halo name.
Spartan Assault fits into Halo lore in between the events
of Halo 3 and Halo 4, played through the eyes of two super-soldier
Spartans... sort of. All of Spartan Assault’s 25 bite-sized missions are
actually historical recreations of those events, played out by cadets
aboard the UNSC Infinity on tablet computers.
This is a smart framing device that offers an in-game
explanation for why you’re playing with your thumbs on a touch screen,
and also makes it easy for developer Vanguard
Games to release fresh stand-alone
episodes covering unseen pockets of Halo lore. But it also considerably
lowers the stakes. When I was clinging to life as Spartan Davis on an
alien moon overrun with Covenant, I didn’t really care, since it’s only a
simulation of past events. Halo: Reach at first glance appeared to
employ a similar structure, but there, even though the outcome was
known, you at least controlled Noble Team directly.
While the story might be low-stakes, it’s at least
well-told. The animated cutscenes are gorgeous and impressive, and the
voice acting is likewise high quality. This head-turning presentation
and attention to detail extends to the in-game maps as well, and sound
design is absolutely great. Playing Spartan Assault with a good pair of
headphones was my first true realization of just how important sound is
to the Halo experience. The warbly hum of a Ghost, the guttural orders
barked by Elites, iconic weapon sounds like the Needler or sniper
rifle... it’s all here, and it’s all glorious.
On paper, all of Halo’s celebrated gameplay pillars are
here as well, just played from a new overhead angle. You can melee, lob
grenades, pilot vehicles, and even activate armor abilities. But in
practice, attempting anything more than basic moving and shooting on a
touch screen results in frustration and disappointment far too often.
Moving by dragging your left thumb and firing by dragging the right
isn’t much of a problem, although it can still feel imprecise. The real
offender is the variety of abilities mapped to virtual buttons around
the edge of your screen. Even in Spartan Assault’s final missions I had
to take my eyes off the action and glance down to ensure I was placing
my thumb in the right spot to switch weapons or activate an armor
ability.
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Spartan Assault is a vastly superior experience when played with a mouse and keyboard.
Once you have the proper control devices, Spartan Ops
includes plenty of reason to return to the campaign time and time again,
including medals, achievements, challenges, gold-medal scoring goals,
and leaderboards. I especially appreciated the inclusion of Halo’s
infamous skulls, which are all unlocked from the start. If you’re
masochistic, you can use them to earn a score multiplier by turning on
effects like more brutal enemies, decreased ammo pick-ups and more
nastiness.
The missions themselves also include a welcome amount of
variety. Every time I began to get frustrated with a brutal on-foot
mission Spartan Assault would let me blow off some steam with a Scorpion
Tank segment. Levels of polish vary, however. Some, generally the more
expansive vehicular ones, manage to recreate the feeling of sandbox
combat pioneered by the Xbox games. But a few too many stages rely on
“last stand” scenarios with wave after wave of enemies phasing into view
directly in front of you, which is only fun the first couple of times.
Hardcore Halo fans should keep in mind that Spartan Assault does not
include any kind of multiplayer. Even though this is a smaller
side-story, it’s disappointing to not have any way to play with my
friends.
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