Console Launch Memories: The Longest Line
What's the longest you ever waited for a console?
Last week, we shared our memories of the first consoles we bought with our own money.
And being the amazing fans that you are, you responded with tons of
fantastic stories of your own. As we continue to move closer to the
release of Xbox One and PlayStation 4, we're going to keep this
nostalgia train rolling, this time focusing on the longest we ever had
to wait for a new system. Here are a few of our console launch memories,
and be sure to share your own in the comments below.
Fran Mirabella III, Director of Video Production
It occurred to me the other day, that working at IGN for 13
years, my console launch experience has been really weird. In my teen
years I got my NES, SNES, and N64 thanks to mom. PlayStation, GameCube
and onward was all via IGN. So, the longest I ever waited? Four-plus
hours at the Wii launch, November 16, 2006 at Universal City Walk L.A.
And, of course, I was working behind the camera. Which is why you won’t
find me in this IGN Weekly Episode 6 video.
Still, I had to wait with everyone else and, as I recall,
we didn’t get a chance to pick up our systems until nearly everyone else
had snagged theirs. It’s always magical, no matter what system or even
when you’re working -- but it’s still weird. I didn’t even get to bring
my system home for days until I got back to SF. My first official Wii
boot-up was at the IGN LA offices in Culver City. Well, at least my Wii U
launch was all mine to experience. That was the shortest I’ve ever
waited in line…but that’s a story for another time.
Rich George, Executive Editor
I honestly haven’t waited for too many console launches,
primarily because I tend to wait for each console to survive its launch
slump. There are two exceptions to that rule – I bought both Wii and
GameCube on the first day. Part of that could be attributed to games
like The Legend of Zelda: Twilight Princess, Rogue Leader, and Super
Smash Bros. Melee. Part of that could be attributed to simple Nintendo
hype. Regardless, both situations played out in remarkably different
ways.
With the GameCube, I reserved my system well in advance,
but there was last-minute panic on my part when issues like color
allocations and bizarre bundles started creeping into what will likely
always be my most anticipated console launch. Indigo hardware?
Third-party controllers? Mandated games? I lucked out – there were only
about 15 people in line that morning, I only waited for about an hour,
the last black GameCube went to me, and my local game store was
relatively flexible on switching out third party accessories for first
party. In contrast to the Wii launch, the GameCube was a dream.
Perhaps it was sheer stupidity. Perhaps I figured only 15
people in my city cared about console launches. Perhaps I didn’t think
Southern California could be very cold at night. Whatever my
assumptions, waiting for Wii at launch was terrible. I didn’t pre-order.
I didn’t try to travel to a smaller town. I simply went to my local
Target at 8pm, saw about 40 people in line, and started waiting. With no
guarantees. With no plans for late night weather. With no sense of
anything other than the fact that I had to own The Legend of Zelda:
Twilight Princess.
Fortunately I had some friends to rely on for errands, and
despite the fact that neither individual bought a Wii, both ended up
waiting with me overnight, and alternated acquiring various goods for
our collective well-being and survival. We ended up with one blanket to
alternate between the three of us, and I believe one or two lawn chairs.
But that was after waiting hours in cold weather (we were slow
learners), and perhaps it’s not surprising that I ended up with a severe
cold in the days that followed. I bought my Wii, and ended up being one
of well over 100 people waiting in line by the next morning, but I
could barely play Zelda because my health basically mandated extensive
rest. Go figure. I suppose my only solace was the fact that Nintendo’s
insanely popular, experimental system was incredibly hard to find in the
weeks and months to follow. So that was something.
Chuck Osborn, Managing Editor
It was the Christmas of 1982 and all I wanted in the whole
wide world was an Atari 5200. Sure, all the "intelligent" gamers had an
Intellivision and the ColecoVision was the hot new gaming harlot on the
street, but I was sticking by my boy Atari. The problem was, my parents
said I could ask for one gift. So I asked for an Atari 5200...and three
games. What the hell was I doing asking for four gifts, my dad asked.
Well, the pack-in game was Super Breakout, I explained - I mean, c'mon!
So Christmas morning came and I beheld my first Christmas
miracle: an Atari 5200 and three extra games (the names of which, like
most everything associated with the Atari 5200, are long forgotten). My
parents explained that they bought the extra games because they knew I
had no friends, emotionally scarring my already fragile ego. Then the
miracle soured when I discovered that the 5200 had the worst analog
controllers known to man, making every game barely playable. Long story
short, I caused the great video game implosion of 1983 by wanting an
Atari 5200.
Jose Otero, Associate Editor
The act of buying a Nintendo Wii within the first six month after
launch was easier said than done. I didn’t pre-order a Wii, and worse, I
naively thought to myself, “I’ll get one in February. It won’t be
difficult to find at all.” Blame ignorance if you want to, but it’s a
natural consequence of hindsight.And then it happened: January rolled by. Then February came and went. Months passed and I couldn’t find a system anywhere. I lived in New York at the time, and even the Nintendo World Store didn’t know when to expect more systems. People would line up in the morning just to see if a shipment arrived the night before. I don’t think I’ve ever seen anything like this. I had an easier time buying a PS2 when it was supply constrained.
I finally bought a Wii in June, just shy of a few months before my big move out to San Francisco. I randomly walked in a Virgin Megastore (remember those?) and purchased a bundle for much more than I should have paid. I supposed the good ending to this tale is I finally got a Wii. It just took almost eight months to happen. And as for my reward? Sure, a higher than expected price tag didn’t help. But I also grabbed a copy of Zelda: Twilight Princess, Super Paper Mario and WarioWare: Smooth Moves. So at least I had good games to play.
Jared Petty, Associate Editor
When I was seven, I watched wide-eyed as friends led Mario
through oceans, castles, and mushroom forests on the new NES. Obtaining a
Nintendo became my mania. I pleaded. I clipped Wishbook pages. I wrote
letters to Santa. I even invoked divine intervention, praying that God
would send me a console.
My parents were baffled by my newfound obsession, convinced
I would grow out of it. In their estimation, video games were an
expensive fad. Three Christmases came and went while Link, Samus, Mega
Man, and Ryu Hayabusa all passed me by.
In 1989 my family moved to rural North Carolina. I was the
new kid at school, cursed with thick glasses and a lisp. I spent
mornings fighting with bullies and lonely evenings playing with my dog.
Then a car ran over the dog.
I guess my parents decided to try buying me happiness,
because that Christmas an NES appeared under the tree. Echoes of my
screams of joy are still resonating through the eastern Appalachians.
So now that we've unpacked all of our console launch emotional
baggage, it's time for you to share your own. Did you spend a frigid
night outside of a Circuit City in Flint, Michigan to get your PS2?
Continually try and fail at buying a Wii the season it released? Spent a
sleepless Christmas Eve excited about the 3DO that sat under your tree,
only to be crushingly disappointed by the fact that you got a 3DO for
Christmas? Sound off below.
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