Rise of the Triad Review
Fall of Nostalgia.
To be fair, Rise of the Triad
is available for just $15, and will likely appeal to hardcore RotT fans
who’d love nothing more than to play an updated version of the 1994
original that features a remastered soundtrack and relatively modern
art. If you’re one of those, then this remake works, even if it only
manages to update the graphics to 2006 standards. But if you never
played 1994’s RotT, and are thus incapable of wistfully experiencing
this slavishly authentic regurgitation through nostalgia-colored
glasses, it will probably – and hopefully, for your sake – be one of the
worst shooters you’ve ever played.
As was the custom of shooters of that time, the story
doesn’t matter, but opening and closing amateurish comic book-style
sequences convey the flimsy excuse for action. You’re a member
of the HUNT (High-risk United Nations
Task-force) team sent to the island of San Nicolas to destroy the evil
Triad organization before it can nuke Los Angeles…and yada, yada, yada,
blow stuff up. Oh, and Nazis are there for some reason (namely that RotT
was originally planned as an expansion for Wolfenstein 3D).
For better and worse, this Rise of the Triad succeeds in capturing
the look and feel of its 16-bit predecessor. Playing as one of five
different characters, each with slightly different speed and endurance
stats, you’ll zoom around maze-like levels like you’re on ice skates
strapped to rockets, fighting enemies who explode into bloody piles of
limbs under the stress of a stiff breeze. If you have the patience,
you’ll dodge spinning-blade traps and uncover bronze, silver, and gold
keys to unlock doors and bring you that much closer to the end of each
of RotT’s 20 insanely difficult levels. And now you can do all this
while being able to mouselook anywhere! (Notable because the original is
that old.)
But here’s the thing: developer Interceptor Entertainment
has brought back the old-school feel... but it’s also brought back
old-school problems, too, and most of those were left in the past for a
reason. RotT’s collection of jackbooted, robotic, and monk enemies are
brain-dead simpletons that stand as still as turrets or run straight at
you, never take cover, and immediately shoot you on sight, often from
outrageous distances. There’s nothing quite as annoying as entering a
room to find yourself being sprayed by gunfire from…somewhere. The
mannequin-like Nazi enemies are especially bad, because their grey
military attire blends into the drab backgrounds, making them almost
invisible except for faint muzzle flashes.
And you know how modern shooters (by which I mean anything
from the past decade) enjoy features like reasonable collision detection
and somewhat-accurate hitboxes? Not so much in this creaky throwback.
Despite its Unreal Engine 3 graphics, you should prepare to get stuck in
geometry, unable to move until you restart the level or just blow
yourself up…just like the good old days! (It's even worse now that we
can jump ourselves into inescapable situations.) Trying to shoot a bad
guy’s legs through the open space under a truck? Those bullets will
bounce off an invisible wall. Oh, and headshots…well, there are
headshots, technically, but some enemies can be so ridiculously
resistant that it may take several to pierce their thick skulls. For
most, though, bullets, rockets, and firebombs to any part of the body
will result in the same glorious shower of bloody gibs.
Some of the old shooter magic still works, of course. One
of the things I loved about the original was all the secrets, and the
new Rise of the Triad doesn’t skimp. Pushing the ‘E’ key to interact
with odd stones or discolored wall sections can lead to hidden treasure
troves of armor, coin pickups, and advanced weaponry. There are even
some cool entirely new surprises, like when I stumbled upon a secret
shrine to Duke Nukem 3D (which came out two years after RotT). Dog and
Shrooms pickups that temporarily turn you into a four-legged canine or
get you high, respectively, are goofy good fun, though completely
gratuitous.
Equally loopy is the assortment of weapons that range from
the simple pistol to increasingly explosive armaments. Highlights
include the Heat Seeker, which targets homing missiles at the nearest
warm-bodied enemy; the Flame Wall, which launches a travelling wall of
fire; and the supernatural Dark Staff, which blasts opponents with magic
lightning. (Because why not?) The downside is that the more devastating
the splash damage of the weapons, the more likely you are to blow
yourself up accidentally, and RotT has no pity for those who would
disregard their own safety.
Oddly enough, the one old-school feature that didn’t make
the cut and would’ve helped enormously with RotT’s often cheap-feeling
and outrageously high difficulty level is the ability to save anywhere.
Rise of the Triad in 2013 uses a checkpoint-only system (strange for a
PC-only shooter) which aggravates further when you factor in how
obnoxiously far apart these checkpoints are spaced. Most levels only
seem to have three or four, and they're not short levels. Accidentally
fall off a ledge because trying to hop up slippery columns at breakneck
speed with loosey-goosey jump mechanics is a wee bit treacherous? Maybe
getting sent back to the beginning of the level will help with that.
Multiplayer is the saving grace of Rise of the Triad,
largely because the opponents are smarter (they actually move!) and,
with the many jump pads littering each map, the action is reminiscent of
Quake. Deathmatch, Team Deathmatch, and Capture the Flag are included,
and Interceptor promises more modes will become available as free DLC
later on. That said, if you’re looking for an arena-style shooter that
plays like Quake III, you should definitely just play Quake III, because
it's still amazing.
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