Rayman Legends Review
A staggering work of platforming genius.
The most remarkable thing about Rayman Legends
is how consistently it introduces new and unpredictable ideas over its
roughly 12 hours. This beautifully animated co-op game tosses dozens of
inventive ideas into the mix, proving there's still room for exciting
creativity in the platforming genre. Naturally, Rayman starts out with
simple running, jumping, and punching, but before you know it you’re
sneaking past dozens of deadly traps, battling huge bosses, or playing
through awesome challenge levels that look like '90s music videos. Every
time I thought I found a personal favorite stage, the next one came
along and replaced it.
I kept thinking the constant variety couldn't possibly hold
up, but surprisingly, each of Rayman Legends’ stages looks more
impressive than the last. This sequel takes Rayman Origins'
colorful, animated look and feel in new directions. The beautiful
transitions and clever bosses look stunning, expressive, and vibrant. A
distinctly Loony Toons quality of the music and the adorable alien
Teensies Rayman has to rescue give Legends character and personality to
spare, even though there’s not much story here. I love its subtle and
inventive visual tricks that hide dozens of crafty secret areas in plain
sight, and since most levels don’t have time constraints, Legends gives
us carte blanche to roam around to discover and appreciate secrets for ourselves.
Compared to most platformer characters, Rayman's jump
physics tend to feel a little floaty, but I got used to it and grew to
love it quickly. The levels he runs
through never feel frustrating thanks
to some great pacing, and the variety of stealth puzzle areas, standard
platformer challenges, and shoot-'em-up-inspired gliding stages
constantly kept me on my toes and eager to see what came next. No matter
what the challenge, they’re all brilliantly designed, and there’s an
incredible feeling of satisfaction that comes from clearing each stage.
Boss fights are some of the highlights of Rayman Legends.
They don't reinvent the platforming boss battle, but these encounters
show off some of the best visuals tricks, putting on a spectacular show.
The Luchador, for example, is a towering mass of muscle who swings a
huge hand and constantly launches his tiny opponents into the air. As I
figured out his patterns and thumped him on the head, the reactions from
the surrounding crowd sold the atmosphere of a big prizefight.
Amazing games like this one are always best when shared
with friends or family, and almost every level feels finely tuned for
both single-player and co-op. Things do get a bit chaotic when four
players are jumping around at once – it’s easy to get confused about
which character is yours, since everyone shares the same screen and a
lot of the character skins look similar. To be fair though, no
platformer has really solved this problem yet, and Rayman does it as
well as any. The one thing that's truly disappointing is that there’s no
online play, which means that other than some online leaderboards and
daily challenges, Rayman Legends is stranded as a couch co-op game.
The PS3 and Xbox 360 versions of Rayman Legends
support co-op for four players, and the Wii U version adds in one more
using the GamePad. It’s no secret that Rayman Legends was planned as a
Wii U exclusive, and the Wii U GamePad works well with it to let one
player take on an assistant role and help out the other four by
activating switches in the environment. But Ubisoft came up with an
elegant solution when it transitioned Legends to other platforms by
letting Rayman command his flying encyclopedia assistant activate
switches and levers using a single button.
On PS3 and 360, these puzzles require precise timing which
makes it more difficult played in single-player, but I still found that
to be a good challenge; it provides another interesting twist that gave
me a fun level of control over the environment. It’s great that Ubisoft
figured out how to make this co-op idea work in single-player, and that
the frequent and well-placed checkpoints make sure it never feels
frustrating.
On Wii U, this setup is a little different: If you're
playing single-player, at one point you switch to the perspective of the
assistant, and gameplay moves to the GamePad screen in a hilarious
transition. At that point, Legends takes advantage of the Wii U's
hardware to have you play a minigame in which you pull switches to
manipulate the environment to try to keep a computer-controlled Sir
Globrax alive in labyrinth-like stages.
It's a good idea that's a lot of fun in co-op, requiring
careful teamwork and coordination, but in single-player it's the most
frustrating part of Rayman Legends. Simply put, they transform it from a
great platformer into a frustrating escort mission. No matter how
carefully I would clear a path for Sir Globrax, he still doesn’t always
make good decisions. Sometimes he understands the trail you’re trying to
set for him, and even occasionally shows some level of desire for
self-preservation, but often he’ll go straight into a dangerous obstacle
he could have avoided. Again, they're great when played in co-op, but
constantly losing because of AI stupidity beyond my control made me want
to avoid those missions entirely in single-player.
No matter where I play it, though, Rayman Legends is a fantastic
example of why platformers will never stop being fun. It got where it is
by building on lessons that trace back to classic Nintendo-made
platformers, such as Yoshi’s Island and Wario Land 4.
Both games buck traditional genre trends and focused on exploration and
discovery, and Rayman Legends takes the same approach and adds a
consistent formula of smoothly increasing challenge, colorful
presentation, and crazy variety that reminds me why I fell in love with
this genre in the first place.
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