PayDay 2 Review
A great cooperative shooter that rewards both sharp planning and sharp shooting. A big score made for four.
Fittingly, PayDay 2
is a lot like a bank heist. If you pick your crew well, everything
comes together like a well-oiled machine, and everybody gets rich. If,
on the other hand, you leave the guy with the IQ of a toaster in charge
of grabbing the money while you guard the hostages, you’ve booked
yourself a one-way ticket to San Quentin. Like most co-op games, PayDay 2
is only as good as the people you're playing with, but when everyone
involved plays it the way it's meant to be played, the rewards include
challenging, high-tension action, and intense running gunbattles.
The core four-player co-op gameplay is really strong, as
are the many systems and mechanics that feed into it. Crime.Net is your
principal gameplay mode, where you'll choose missions from an
interactive city map and get matched up with some partners in crime.
Things like safe, guard, and camera placement are randomized every time
you play a mission, keeping you and your buddies on your toes at all
times, but in a creative and thematically appropriate idea, you get
dropped in to case the joint as civilians first so you can get an idea
of what to expect. Though it might sound boorish, it's actually one of
the best parts of the experience. I never felt more like an uncatchable
thief than when I started calling out guard positions to my teammates
while waltzing through a jewelry store undetected.
Walking around the maps can be a jarring experience, though, due to
some graphical inconsistencies. Out in the streets, environments feel
believable thanks to impressive daytime lighting and some truly
authentic-looking architecture. But that believability crumbles the
moment you step inside, where the geometry is so basic, and the textures
so flat, that you'd think you were playing a different game. Both could
definitely use an extra round of bug fixes, though – I wanted to
immerse myself in the fantasy of being a big-money bank robber, but an
endless stream of snafus kept shattering it. Invisible walls? Check.
Endlessly repeating civilian character models? Everywhere. By the time I
noticed I could stand inside of innocent bystanders, I wasn't even surprised anymore.
Thankfully, the excellent sound design does a lot of heavy
lifting, rescuing some of the atmosphere. Rifle fire rings out across
the streets as beautifully as a church choir, and
the muffled sound of a guard getting
plugged with a silenced 9mm feels ripped right out of a good caper
movie. Paired with a wide variety of well-animated hit reactions, the
sound effects give PayDay 2's gunplay a punchiness that invited me to
pull the trigger again and again. The dynamic soundtrack isn’t quite as
memorable, but musical flourishes accompany each shift in pace, cuing
you in that you need to either buckle down for a big firefight, or haul
ass towards that escape van when the cops are hot on your tail.
But unlike its predecessor, that won’t happen every time you play –
at least, if you play well – because PayDay 2 actually recognizes and
rewards a smart, stealthy approach to bank robbery. Though some of the
multi-day missions have unavoidable armed conflicts, most heists allow
for a skilled crew to ace them without the cops ever getting involved.
Disabling alarms, silently taking out guards, and effectively
controlling civilian crowds all have a huge impact on how fast and how
severe police intervention will be. A flawless heist is incredibly tough
to orchestrate, but it IS possible, and that possibility kept me
chasing perfection match after match.
Part of why it's so challenging, and alluring, is all the
different details and elements that play meaningful roles. Downing
security guards means you'll have to answer their radios to avoid
alerting others. You'll need to balance your load-outs between mobility,
utility, and concealability. Four robust skill trees affect everything
from the kinds of gear you're proficient with to your skill at
hand-to-hand combat or lock-picking. The amount of depth is impressive
when you add it all up, and the result is a surprisingly strategic
affair disguised as a fast-paced shooter. But the best part of all is
that even once things invariably go wrong and the focus shifts from
executing a plan to thinking on your feet, PayDay 2 remains a blast. The
ensuing firefights are long and intense, and the varied types of foes
that get thrown your way require good resource management and quick
thinking to best.
Which leads us to PayDay 2's biggest, most glaring issue: the offline
single-player mode. It should be clear that this is a co-op game that’s
meant to be enjoyed with four human players, but if you had any
aspirations of making bank as a lone wolf, you might as well shelve
them. These AI helpers aren't even capable of interacting with
objectives or carrying money bags, making even the simplest, most
straightforward missions nearly unplayable. They’re fine as mobile meat
shields, but otherwise, they make PayDay 2 look like a much worse game
than it is. It’s honestly baffling that they’ve even been included in
their current state.
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