How Playing as Elizabeth Changes BioShock Infinite
Irrational on whether this is “our” Elizabeth, using Tears and why Liz isn’t just “Booker in a dress.”
Big changes are coming to BioShock Infinite. As Irrational announced last week, new story content titled Burial at Sea is headed our way in the months to come, and in addition to bringing us back to the underwater city of Rapture, it features our first chance to step into the shoes of Infinite's female protagonist, Elizabeth.While Elizabeth served as a stalwart companion throughout Infinite’s campaign, Burial at Sea Episode 2 will mark her first time thrust fully into the spotlight. BioShock creator Ken Levine told IGN last week that Elizabeth’s campaign is “more towards a survival horror game” than Infinite’s core experience, but many fans were still left wondering what exactly that will entail.
In an interview at Irrational, IGN spoke with Levine and level designer Amanda Jeffrey for insight into playing as Elizabeth, including how she differs from Booker and how players will be able to utilize her Tear abilities without breaking the experience.
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If we were to just put Booker in a dress, then that would be the most awful betrayal of what we're doing for Liz.According to Jeffrey, that means playing as Elizabeth is less about combat and more about strategy, often avoiding combat altogether.
“Elizabeth has to take things more from the side view,” she explained. “She needs to be kind of thinking in a roundabout way of how to deal with her enemies. And, sometimes, that might mean completely bypassing the enemy entirely, because she doesn't need to. It may mean, in another situation, using the enemy's strength against them. There's all of these different kinds of ways of being more thoughtful, and – I hesitate to say it – almost more feminine way of approaching a problem, where there's all of these people and, to be very brutally honest about it, they have the advantage in strength. But Elizabeth has the advantage in smarts. So, how that pans out and how that plays in the environment, I'm awfully excited to do. It'll be fantastic.”
At the end of BioShock Infinite, Elizabeth fully realizes her ability to use Tears in order to manipulate the environment around her. While Booker utilizes guns and Vigors in Infinite, Elizabeth’s secondary power will be Tears, and Irrational is fully aware that it has to be careful not to let that mechanic break the game.
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Elizabeth and her tear abilities are not necessarily a ‘win button.’
She has an understanding of this universe and the various universes that
she can visit.Jeffrey and Levine also addressed the idea of whether this is the same Elizabeth we spent time with in Infinite, or whether it’s another instance from a separate timeline. While neither developer would outright confirm that this is “our” Elizabeth, both made it clear that she’ll remain very much aware of the events that took place in the core game.
“I’m not gonna say what happens, but at the end of the first part of Burial at Sea, Elizabeth goes into another sort of realization and, to put you then in her shoes, we thought was gonna be something very powerful,” Levine said. “She is very much Elizabeth, but also has a character. She’s affected. She’s definitely changed by what she’s done. I will say certainly you are picking up after the events of Infinite, and this is a person who has seen all the things you’ve seen in Infinite, and that’s had an effect on her.”
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You are picking up after the events of Infinite, and this is a person
who has seen all the things you’ve seen in Infinite, and that’s had an
effect on her.“Some things for the playable Liz will have to be the same,” Jeffrey confessed. “We don't have enough time to make an entirely new game. We're building on an existing set of systems and all the rest of it. We're not all of a sudden going to go ‘it's going to be a top-down game,’ you know? This is not something that we're going to take on here. However, I will say that, more than anything, we are trying to focus on making sure that the feel of playing as Elizabeth and just moving through the environment is a very different experience, both in the way that the player interacts with their control pad or the mouse and keyboard, and in the way that the player's thinking about the environment. Because they say that most of the game is played in the player's mind, and it's almost like we want to take some of what we lost, or what we moved on from, in BioShock 1, and bring some of that back, where the environment is very much this threatening character in the world, and you're understanding that this environment has some malice to it and you're always unsure whether or not it's going to come round and get you, or if there's going to be someone around the next corner.”
When we asked Jeffrey about Elizabeth taking the spotlight, she insisted that Liz has been the protagonist of Infinite all along, but admitted that this story will focus on her in a way the main game wasn’t able to.
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For the second part, where you're playing as Liz, this is very much her story.“Booker’s character has a smaller arc than Elizabeth’s does because you play him. It’s more of just about discovery rather than transformation with him. That was a choice we made,” Levine added. “So with Elizabeth, by the time you get to the second part of Burial at Sea, we felt that we had developed her enough that actually an interesting thing to do was to merge the player with her. I think we had established who she is. She’s different. She’s got a sort of different role to play in Burial at Sea in terms of where she’s at in her arc.”
Irrational hasn’t released details on the timing for Burial at Sea just yet, but all BioShock Infinite Season Pass content is expected before the end of March 2014.
Look out for even more from Irrational about BioShock Infinite’s DLC on IGN later this week. Until then, find out even more about BioShock Infinite in our wiki guide, and be sure to read our interview with Levine for more information on Burial at Sea’s first episode.
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