I Played Titanfall, and...
Meet the Next Big Thing in multiplayer gaming.
I played Titanfall, and I loved it.I haven’t been this genuinely giddy after experiencing a much-anticipated game for the first time since E3 2004, when I initially got my hands on Halo 2 multiplayer in CTF matches on Zanzibar. That year, I kept going back to Microsoft’s appointment-only booth again and again, begging the PR reps to sneak me in on their packed schedule so I could have one more turn. And that’s exactly what I’m doing with Titanfall here at Gamescom.
It was almost too much for my eyeballs to process.
Vince Zampella and Respawn Entertainment’s fast-action
on-foot/in-mech first-person shooter lives up to the hype through its
brilliant feel for pacing and keen sense for balance in all offensive
and defensive aspects. But how is it so enrapturing? When it
was first unveiled at E3, its action was so frantic that it was almost
too much for my eyeballs to process.It is, in fact, that “almost” that holds the secret to its genius.
You almost never stop moving in Titanfall. Ever. You walk, you run, you jump, you double jump, you wall run. You hop in your Titan mech. You dash in your Titan. You do all of those things in a row or in various combinations. Then you’ve got your objective. And don’t forget about summoning your Titan once it’s ready. It’s a lot to process. In fact, it’s borderline sensory overload…borderline. Somehow, Titanfall confidently walks the line between holding your attention and making your head explode. In short, you’re always on the edge of your seat, almost ready to fall off. But you never will, nor will you ever slouch down comfortably.
Multiple loadouts are on tap for both your soldier and your Titan. The standard assault grunt gets a CoD-esque machine gun along with a smart pistol and an anti-Titan ballistic firearm to wield when necessary. The CQC kit, meanwhile, includes a potent semi-automatic shotgun that’s fatal at close range but, naturally, almost useless from farther away. It’s also packing a shoulder-mounted rocket launcher that serves as a capable anti-Titan piece. It must be aimed down the sights, where it will lock in on your target.
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My initial impression of Titanfall is that it’s a rush.The end takeaway from my initial impression of Titanfall is that it’s a rush – right down to the post-match Epilogue mode that saw the victors try to hunt down and kill the losers as the latter attempted to flee to a dropship and escape the battlefield.
“
Clearly, Call of Duty co-creator Vince Zampella holds the magic
formula to this type of game in his head – the Coca-Cola recipe of
first-person shooters, if you will.Clearly, Call of Duty co-creator Zampella holds the magic formula to this type of game in his head – the Coca-Cola recipe of first-person shooters, if you will. It’s vital that he somehow translate it into words, write it down, and secure it in a safe somewhere in case (god forbid) anything ever happens to him, because what he does to multiplayer FPSes is something the gaming world should never lose.
This is Microsoft’s killer app. You will buy an Xbox One for Titanfall, and you should. Sure, you’d have a good time with it on PC if you’ve got a capable rig, but your couch and the Xbox Live community will be the ecosystem it’s best enjoyed in. It likely won’t decimate Call of Duty’s market share anytime soon – particularly since it’s a platform exclusive – but once Titanfall releases this spring, I guarantee you that word will spread amongst the hardcore CoD community. “Have you seen Titanfall?” they’ll say. And little by little – or maybe in droves, who knows? – they will flock to Titanfall, and they will never go back. Not after this. Titanfall is the next great evolution of the twitch-action first-person shooter. Believe the hype.
Published by:
Electronic Arts
Developed by:
Respawn Entertainment
Genre:
Shooter
Release Date:
United States: Q2 2014
Australia: Q2 2014
UK: Q2 2014
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