Brothers: A Tale of Two Sons Review
Sibling revelry.
Brothers: A Tale of Two Sons is a beautiful and sometimes
darkly mature echo of the fairytales that taught us about the world as
children. Throughout the journey of two siblings trying to save their
dying father, I experienced themes of death and acceptance that hit me
on an extremely personal level, visited fascinating dreamlike locations,
and interacted with the world in completely unique ways. And though
Brothers’ unconventional twin-stick adventure controls often tripped me
up along the way, this short storybook walkabout is as attractive as it
is affecting.
Much of Brothers’ charm lies in its keen skill at nonverbal
storytelling. The characters speak in an imaginary and incomprehensible
language without subtitles, so it’s up to us to glean information by
exploring and interacting with the gorgeous environment. Each area,
character, and object contains its own piece of the story, and it's up
to you to assemble those bits as you progress through your journey.
Sadly, the characters aren’t crafted with the same visual
love as the world itself. This isn’t too big of a problem when the
camera is zoomed out a bit, but
Brothers is also extremely innovative in how it leaves much
of its worldbuilding and character development in our hands. If you
want to simply charge through each area and solve their simple puzzles
with the sole purpose of progressing through the story, you’re given the
option to do just that. But be warned that in your haste you’ll miss
out on a bevy of side-stories and subtle moments of characterization
that help mold this adventure into something truly special. In those
stories there are dozens of small interactions that will stick with me
for quite some time. Renewing a man’s will to live by reuniting him with
something extremely sentimental, helping a timid animal come out of its
shell, and just taking a moment to soak in the world are all completely
optional, yet remarkable.
Though that sounds great on paper, it certainly doesn’t pay
off in practice. Whenever the brothers crossed paths on screen so that
the younger brother was on the left and the elder on the right, my brain
and my fingers would immediately fall out of alignment. Maybe I'd get
over it with enough practice, but this three-hour campaign isn't long
enough to teach me that lesson.
While the act of movement often becomes cumbersome, the
world is full of interesting things to see and interact with, and the
controls do make that interaction stand out as different from most other
games I’ve played. For example, there's an optional area where you
stumble upon a man just moments before he attempts to hang himself. You
can quickly use one of your brothers to prop him up while directing the
other to scurry up a tree to cut the rope. Or, you can simply turn
around and continue traveling along the main road, leaving the man to
die a lonely death. Despite never being prompted to help this stranger,
and not receiving any sort of tangible reward for doing so (other than
more story opportunities), knowing that he lived solely because of my
actions left me moved.
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