How Mario, Metal Gear, and GTA all use dreams in strange and interesting ways.
Video games are dreams unto themselves. Strange, ephemeral,
concocted worlds that can send us soaring into the most serene bliss,
chain us to a skewed mundanity of our waking lives, or crash us far down
into the depths of unfathomable nightmares. And then there are rare
cases where video games, tangible dreams in their own right, deal with
the very concepts of the imaginative worlds we create when we close our
eyes. Here are some the most memorable, playable dream sequences in
video games.
NOTE: PLENTY OF SPOILERS LIE AHEAD. IF YOU HAVEN'T PLAY A GAME, IT MIGHT BE WISE TO SKIP THE SECTION.
Metal Gear Solid 3 and 4
We probably could’ve filled this list solely with examples from Hideo
Kojima games, but for the sake of fairness, we bunched together a pair
of dreams from Metal Gear Solid 3 and 4. The Guy Savage nightmare
sequence of Snake Eater turns the Cold War stealth-action game into a
bloody hack and slash. Slicing through waves of zombies feels more like a
Castlevania game than a Metal Gear Solid one. One thing to note is that
this strange sequence is only available in the original PS2 version and
Subsistence, not in the 360, PS3, or Vita HD collections.
And then there's the iconic sequence in Metal Gear Solid 4,
where Snake nods off on a plane headed back to Shadow Moses, the
setting of the original 1998 classic. In pure Kojima form, the game
transforms into a 32-bit throwback to the PS1 adventure. You'll explore
the same opening area and crawl around the same vents that have been
etched into our gaming brains over the past 15 years. These two strange,
risky, but ultimately unforgettable moments make the wait for Ground
Zeroes and The Phantom Pain all the more agonizing.
Psychonauts
Few games embrace the history and culture of dreams as successfully as Tim Schafer’s Psychonauts.
As a peppy young cadet at Whispering Rock Summer Camp, a place for the
mentally gifted, your hero Raz has the ability to enter people’s heads
and platform through their deepest, darkest dreams. You’ll visit PTSD
depictions of war, paranoid episodes that merge the JFK assassination
with an enigmatic milkman, and the velvet delusions of an artist who
dreams of nothing but his long lost muse. Along your trip through these
various dreamscapes, you’ll have to sweep up mental cobwebs, hunt down
emotional baggage, and gather all the figments of imagination you can
get your hands on.
Catherine
I'll admit that the dream sequences in Catherine
hit me on a more personal level than any other example on this list.
No, it wasn’t because of the talking sheep, mind-boggling box puzzles,
or kaiju demon babies hell bent on devouring me whole (though all three
of those helped make the game unforgettable). The reason these moments
resonated with me was because they stemmed from Vincent’s insecurities
surrounding the terrifying concept of adulthood. Infidelity, pregnancy
scares, one too many glasses of scotch, and an overwhelming need to
finally mature are themes rarely dealt with in video games, but I can’t
thank Catherine enough for daring to go there.
EarthBound
Nintendo’s 1994 RPG is a trippy, wholly original take on Americana
that feels like a dream throughout its entirety. But near the final act
of the game, you find yourself entering the strange world of Magicant, a
physical embodiment of your hero Ness’ psyche. You'll confront your
fears, battle enemies you've already defeated, and wander around a field
of very large produce. Also, bonus points to the Japanese version of
the game – like all good dreams, Ness finds himself wandering around
Magicant without a stitch of clothing on.
Bastion
Bastion, Supergiant's inaugural game in 2011, is remembered for being
a gorgeous indie with incredible music, solid combat, and an
unforgettable narrator. But a few months after its released, a free
piece of DLC called "The Stranger's Dream" came out, and it featured the
game's biggest challenge. If you so choose to have The Kid take a nap
inside of the Bastion,
you'll enter a dangerous world where you have to fend off waves and
waves of enemies while Rucks narrates what is ostensibly his origin
story. It's a tough, beautiful epilogue to one of this generation's best
games.
Grand Theft Auto V
Amid the carnage and satire of Grand Theft Auto V
is a sublime waking dream. Franklin is approached by a barking dog. In
true Lassie tradition, Franklin can understand every word the dog says,
and discerns that the animal's owner is trapped in a tree after a
parachuting mishap. Franklin follows the dog, striking up a conversation
on the way. The two banter back and forth on a number of topics until
they locate the stranded skydiver. Franklin comments to the parachutist
that he has an exceptional dog, to which the jumper replies "What dog?"
Franklin looks around. The dog is no where to be seen. The incident is
neither explained nor ever referenced again. It's just there, a
wonderful existential prank begging questions about Franklin's sanity,
angelic intervention. and supernatural house pets strolling the streets
in the city of Los Santos.
Sanity Effects
While they aren't traditional dreams per se, many games have utilized
strange bits of playable insanity in order to help convey the
unbalanced psychological state of a character. Rocksteady's recent
Arkham games have delivered short diversions into the world of the
hero's nightmares. Asylum featured Batman getting gassed by The
Scarecrow and having to combat an imaginary hellscape, while City
showcased The Mad Hatter turning Batman's world into a twisted version
of Alice in Wonderland. These two segments owe a bit of
gratitude to Eternal Darkness for the GameCube, which was almost
entirely built upon the foundation of making the player feel uneasy by
tapping into the emotional state of a character and conveying these
neurosis via fourth-wall-breaking measures.
It Was All A Dream, I Used to Read Word Up Magazine
This last one is a bit of a cheat, but for good reason.
There are a handful of games that completely take place within the
confines of a waking dream. Two of the more memorable ones came on the
original NES in the form of Super Mario Bros. 2 and Little Nemo: The
Dream Master. Nintendo revisited the idea again on the Game Boy with The Legend of Zelda: Link's Awakening,
where upon waking the majestic Wind Fish, you realized that the entire
game had taken place inside Link's dream. The Silent Hill series often
dabbles in the realm of dreams, with Homecoming going as far as to take
place entirely in the mind of the hospitalized protagonist. And then
there's Bart's Nightmare, which...you know, the less said about that
game the better.
This is just a small taste of some of the iconic, playable dream
sequences throughout video game history. Countless games, from Killer 7
to Max Payne to Final Fantasy VIII include some pretty great and
imaginative moments. Are you partial to something that didn't make the
list? Post about it in the comments, and tell us why it stands out to
you!
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