2013’s Most Epic Video Game Moments
Awesome memories.
Depending on a developer's vision, modern video games can deliver quiet moments of emotional truth, or they can deliver moments of explosive action of an incredible scope and sophistication. Video games are better at delivering massive, memorably epic moments than ever beforeThese are some of our picks for the most epic video game moments of 2013:
Chasing Down a Crashing Plane - GTA 5
First off, you get to use a massive gun to shoot a plane out of the sky. Then you must chase said plane across literally half of the entire game world, weaving in and out of traffic, hitting stunt jumps and narrowly avoiding death dozens of times in order to keep up. The mission makes great use of all of GTA 5's best elements: character switching, off-roading, tightly scripted moments, and unscripted sandbox genius. It feels like a tightly controlled moment in a linear action game, somehow stuffed into the middle of GTA 5's free-form open world. Awesome stuff.
Bonus trivia: Caida Libre means "free fall" in Spanish. - Justin Davis
Devastating, Screen-Clearing Bombs - Resogun
One of the most epic gaming moments of 2013 isn’t set in stone. It happens frequently, and it’s exciting each time.
Resogun is all about your reflexes, but no matter how good they are,
you’ll eventually need a bit of help. When you crank up the difficulty
and the enemy mobs swarm you, your reactions can only hold out for so
long. At the last moment before death, letting lose a devastating bomb
and destroying every foe on the map feels so satisfying. Resogun constantly pushes you to the edge of your limits before bringing you right back in a way that few other games can. - Brian Albert
Incredibly High-Stakes Pro Play - DOTA 2
My most epic moment of 2013 was worth $500,000. It was the final game of The International Dota 2
tournament and the score was tied 2-2 between the two most popular
teams in the world, The Alliance and Na'Vi. The setup couldn't have been
better, and neither could the outcome. With both teams stomping through
each other's bases, Na'Vi needed to teleport back home
to stop The Alliance. But with one second left on their teleports,
Alliance's Gustav 's4' Magnusson on Puck blinked in, used his ultimate
ability to tether three characters to the ground, forcing their
teleports to cancel. The move was game changing, and gave Alliance a
huge leg up for the rest of the match.Later on, in a similarly epic move, Alliance was making their final push to Na'Vi's throne and the only chance Na'Vi had to save it was to teleport back from the middle lane. They thought they found a safe spot to do so in their own jungle, but s4 blinked to them and landed what's now known as the million dollar stun, once again canceling their teleports at the exact perfect time. With no way to get back to their base, Na'Vi couldn't defend against the push of The Alliance. The play was absolutely incredible, and with the win The Alliance walked away with the $1.4 million first place prize. - Leah Jackson
Defeating the Legendary Four - Assassin's Creed IV
All four fights are all very different, but each is ridiculously tough, and incredibly rewarding when you finally manage to use your cunning and high seas skill to achieve victory. These four battles may be totally optional, but they're the most epic moments Assassin's Creed IV delivers.
Honorable mentions: First earning the Jackdaw & the death of Edward Teach. - Justin Davis
Monument Island Destroyed - Bioshock Infinite
The Electrocutioner "Fight" - Batman: Arkham Origins
Deathstroke's Relentless Assault - Batman: Arkham Origins
An IGN Editor is Taken Hostage - Rust
The game has no classes or explicit goals. Instead you just start with a rock, and bash it on things. From there you eventually craft homes, defenses, guns, and more terrifying weaponry. When a group of raiders siege your house and won't leave until you agree to go back to their stronghold with them... what choice do you have? - Justin Davis
Teaching Grendel a Lesson - The Wolf Among Us
The Final Dungeon - The Legend of Zelda: A Link Between Worlds
Real talk: the final, game-ending dungeon in most Zelda games is
often a disappointingly short and anticlimactic affair. A few token
puzzles, a boss fight that hopefully includes more than batting
energy balls back and forth, and you're done. But not so in A Link
Between Worlds' Lorule Castle. Now this is what a final
dungeon should feel like! Several rooms of some of the trickiest,
lengthiest, and most challenging puzzles in the entire game. Optional
treasure chests that are even harder to reach. A few boss reprises,
presented again with new tweaks. The dungeon is full of great tiny
details too, like the gradually escalating background music. Even the
final boss delivers, with plenty of tricky patterns (some pulled right
from history), and a couple of interesting forms. - Justin Davis
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