2013's Creepiest Video Game Moments
I'm so startled right now.
2013 was a great year for horror fans. The resurgence of video game horror is undoubtedly sure to please gamers that love the rush of adrenaline that accompanies especially spooky in-game moments. With the year winding down, we asked IGN Editors to share what moments of 2013 produced the biggest scares in their life. So if you're a horror fan, pay attention!Then again, if you're like me and get the heebie-jeebies just from that creepy floating hand in The Legend of Zelda: A Link Between Worlds, these memories below might best be considered a list of games to avoid at all costs. - Justin Davis
Old-Fashioned Jump Scares - Outlast
Lost Souls of Dead Children - Year Walk
Year Walk's unsettling atmosphere is at its most haunting when you're
seeking out the lost souls of dead children. The scene is set up in a
fashion that should be hilarious -- it's a task assigned, wordlessly, by
a horse wearing a suit in a frozen lake -- but is utterly frightening.
Clues about the babies' whereabouts invariably involve blood. They
shiver violently as you deliver them to the haunting Brook Horse, who
casually whisks them away into nothing, leaving you with nothing more
than guilt, dread, and a key to the next tense event. - Mitch Dyer
The Boys of Silence - Bioshock Infinite
The biggest “jump” I got was from Bioshock: Infinite. The Boys of Silence are easily the creepiest enemies in the entire game, and when one spawned RIGHT behind me in Comstock House, I was so startled I couldn’t even scream; I just had Booker run out of the room as fast as he could! - Meghan Sullivan
Overrun by Zombies - State of Decay
Early in the State of Decay
– before I quite realized how terrifying and dangerous its zombies are –
I tried to clear out a small outpost that had roughly 8-10 zombies in
it, including a couple of the “hero” undead. I was playing as Marcus,
and as I blasted and swung away at the horde, I started to get the sense
that I was in over my head. Sure enough, I fatigued and then, before I
knew it, I was at the bottom of a zombie pile. They tore me limb from
limb and ate my remains, and when I continued my game as Maya, I naively
(and foolishly) thought I could retrieve Marcus’ backpack, so I could
at least salvage something from his death. As I moved closer
with Maya, the day had turned to night and the mob had gotten much, much
angrier. I turned and ran in the opposite direction before I could get
within 20 feet of Marcus’ backpack. Rest in Peace, my friend. I’m sorry
that my ego got you killed. - Ryan McCaffrey
Hunted - The Last of Us
My most frightening moment is from The Last of Us,
when David is hunting Ellie around an abandoned restaurant. Trying to
evade him was one of the most tense moments I’ve EVER experienced in a
video game, and the entire ordeal left me badly shaken long after I
finished the story. - Meghan Sullivan
Slow-Creeping Apprehension - Gone Home
The Spookiness of Silence - Gone Home
The only game that scared me in 2013 is Gone Home -- and depending on how much you know about the game, you might think me completely crazy. But I went into Gone Home
knowing nothing. I saw that Marty reviewed it highly and then Polygon's
Justin McElroy was Tweeting that people just needed to play it with a
blank slate. So, I bit. I bought it and played through on a Sunday, and
while the crashing lightning and spooky Greenbriar estate made me
anxious, it was the ample amounts of 'nothing' that freaked me out. I
expected a ghost or a mutant around every corner, and every corner I
turned yielded... nothing. It just made me more creeped out until I
finally went into the TV room and came across the book on poltergeists.
That's when it was on. That's when I started darting in and out of
doorways trying to trigger whatever ghoul was going to come at me. And
when nothing did, I just kept getting more scared. Gone Home doesn't do
anything but put you in a house, and it scared me more than any zombie
game I've played in my life. - Greg Miller
Family Issues - Gone Home
I found the basement in Gone Home very early on, and stumbled across a
first-printing copy of a book by Kaitlin's father, Terry. Nearby was a
letter from Terry's father expressing utter disappointment at his son's
choice to engage in science fiction writing. The last lines of the cold,
berating note hung in my mind, "You can do better." Much later, I
walked into Terry's study upstairs. My stomach churned at the sight of
the huge handwritten sign hanging over his writing desk: "You can do
better." I've never felt so sick and horrified while playing a game as I
did finding that echo of parental cruelty reverberating though this
man's life over the course of decades. - Jared Petty
Snorting Manpigs - Amnesia: A Machine for Pigs
The Abandoned Mine - Slender: The Arrival
Incredibly High Stakes - Dark Souls II
Comments
Post a Comment
Kindly Comment Only related to Post