Xbox One Review
A brave new living room.
The Xbox One is at odds with itself. As a gamer, I would
have been happy with a more powerful Xbox 360 clone that tapped into
today's vast social ecosystem. But Microsoft is clearly trying to both
keep me happy and to reach beyond the traditional gamer, to the vast
expanse of people that spend more time watching Netflix, Hulu Plus, or
Amazon Prime on game consoles than they do playing. I, too, have grown
tired of waiting for a smarter television screen, constantly switching
between my Apple TV, Xbox 360, and even PC. So when Microsoft said Xbox
One would bring gesture control, voice commands, and blockbuster games
to my living room, that all-in-one strategy completely resonated with my
needs.
It’s come at a cost, however. With its sporadically buggy
interface and hardware that’s slightly less powerful than the cheaper
PlayStation 4, it's imperative you understand this split focus. If you
lean more towards the gamer-only, you may want to consider waiting until
Microsoft can more fully reconcile both sides. If you do lean towards
the living room of the future, there are some truly innovative features
on top of a powerful games console that have already changed the way my
living room works for the better.
The Console
Function over form takes the stage with Microsoft's simple,
boxy new console. Sleek black and covered with heat-dissipating vents,
it is the American muscle car of console designs. It wants to be seen
and doesn't care about how much space it takes up. It fits in with
modern living rooms, mimicking common designs with Blu-ray players and
audio receivers. You could say that's part of the plan, but the more
likely story is Microsoft learned its lesson from the more artful Xbox
360 design, which suffered issues from overheating. The front of the
Xbox One is beveled on the bottom to reduce its forward-facing profile,
which is completed by a thin, slot-loading Blu-ray drive and
capacitive-touch power button. It beams a bright, white Xbox logo and is
almost too responsive – a brush of the skin will power the system on or
off. It's a non-issue for most, where the console will sit permanently
in the distance, but in close quarters it could lead to minor
frustration.
The left side panel contains both a high-speed USB 3.0
input and the controller sync button – I find both perplexing. It was
initially difficult to find the sync button, and as for the USB, it
seems a poor choice to place this more "convenient" USB on the side,
where adding a thumb drive or cable will only further increase the width
of the system. In a home entertainment cabinet, you'll likely be
fighting for space with the interior wall. Thankfully, the back of the
Xbox One is loaded with two additional USB ports.
However, right now, you can’t use these for much. While it
packs a 500GB hard disk, this internal drive cannot be replaced or added
to, unlike the PlayStation 4’s user-replaceable drive. (Microsoft says
it plans to support external storage in the future.) Now is a good time
to mention there's no central software view of how much space you're
taking up on the hard drive as you install games or apps or download and
record video. You have to navigate through your games and apps
individually to determine the sizes, all of which is required to be
installed rather than streamed from the disc. Storage management is a
standard in today's consoles, smartphones and tablets, and PCs, making
it more apparent that Microsoft launched a console with software that
isn't totally ready for what the Xbox One’s trying accomplish.
The back of the box also contains one of the biggest
distinguishing features: HDMI pass-through. This is where your TV cable
or satellite box connects, but technically you can put any HDMI signal
through it. (We tested game consoles, but there's significant lag so
this isn't recommended.) You could easily run something like Apple TV or
a PC through it, and still get the advantage of snapping to a second
app or getting game invites. Snapping opens a panel on the right side of
the screen. However, a dealbreaker for some is that the HDMI signal
doesn't pass through when the Xbox One is off. Given how simple it is to
turn it on, though, I actually don't see this as an inconvenience,
other than when major updates could potentially interrupt viewing.
If you're having trouble communicating with your devices,
there's an IR blaster port on the back as well - but the Kinect is an
incredible universal remote, a feat it achieves by reflecting a swarm of
IR beams across your room. It rarely fails. Also, while the back of the
box has an optical output, it only supports 5.1 and 7.1 uncompressed
signals, and not Dolby. Many new receivers support uncompressed formats,
and Xbox One does support DTS as another surround option. It's an
annoyance, but only a minor one that Microsoft (again) intends to fix.
Be sure to look into the surround-sound beta feature in the system
settings if you're trying to get multi-channel audio out of your TV
set-top box.
For connecting to your home network, the Xbox One comes
outfitted with both an Ethernet port and 802.11n wi-fi (but notably not
the latest 802.11ac protocol or Bluetooth). It also supports Wi-Fi
Direct for streamlined communication with your tablet or phone’s
SmartGlass apps. From streaming video playback to remote control
functions via Wi-Fi Direct, your data is more likely to avoid
interruption.
Importantly, the Xbox One remains quiet during operation
and stays cool while watching TV and running most entertainment apps.
Once the graphics processors kick in for gaming, the box can get pretty
warm to touch, but so far this has been a non-issue. The giant exhaust
on top of the console seems to moderate the heat well enough.
Finally, under the hood, lies the Xbox One's most important
assets: 8GBs of DDR3 memory, accompanied by 32MBs of eSRAM and an
eight-core custom combination CPU and integrated graphics processor.
It's an architecture built around several OS components that make
background processing of TV and multitasking with other apps efficient.
DDR3 is not cutting-edge, however, and the system architecture is
theoretically more bottlenecked than its main competitor, the
PlayStation 4. It's led to several launch games running at 720p (or
900p) instead of full 1080p. Will you notice? Possibly, especially if
you've seen the 1080p version; or, if you're a videophile and can sense
the softness that lesser pixel density brings. Games still look
dramatically better than Xbox 360 versions, but the larger your screen,
the more you'll notice when they’re running at lower-than-native
resolutions. I expect most games will be 1080p in the future, but it's
an issue for now. Still, it could be an ongoing disadvantage that the
theoretical limits of the PlayStation 4 are higher than the Xbox One.
It's worth noting the priority of the architecture has been
placed on running apps in the background, manipulating video signals as
part of the interface, and processing Kinect commands. And it shows. As
an example, running a Blu-ray movie in full screen and snapping between
pre-loaded Twitch TV streams and my cable TV was fairly seamless.
The New Kinect
While Kinect's stability and functionality has a long way
to go, throw out whatever concept you may have about the original Kinect
with Xbox 360. It's a toy compared to the impressively wide 1080 HD
camera, multi-microphone array peripheral that is bundled with the Xbox
One (and accounts for much of the price difference between it and the
PlayStation 4). The new Kinect also features an IR camera to aid vision,
even seeing in the dark. Likewise, the aforementioned IR blasters that
use basic remote commands for your TV and audio-visual receiver, if you
have one. In terms of specifications, it is one of the most impressive
peripherals ever bundled with a console, and in the long run I think
it’s worth the extra expense. How the software ultimately interfaces
with it is another story, but there's not much I can say to knock it.
It even features onboard processing, which might explain
the thick, roughly 10-foot cable you'll need to tether it to your Xbox
One. So, something to consider is how far you intend to place the Xbox
One itself from your TV. While you can disconnect the peripheral, I
don’t recommend it, as it removes many of the interface advantages -
voice commands, hands-free voice chat, video calling with Skype, visual
sign-in, and more.
The Controller
It's no surprise that Microsoft's iteration on the popular
Xbox One controller has been subtle. Overall, all these small additions
and changes are for the better. For starters, it's got a real D-pad, and
it's hard to imagine how we lived without it for so long on the
previous console. The controller is lightweight and, at least for me,
the grip is better. These slight adjustments in profile and surface
material make for a more elegant controller. As for the two analog thumb
sticks, they're still concave and more rigid to touch, with a very
sharp interior edge, which helps keep your thumbs from slipping off. I
don’t mind the edges, but I've heard complaints.
The triggers and bumpers on the back of the controller are
perhaps the most changed. The triggers have more action, which is an
indisputable improvement, especially for shooters and racers. They also
feature a slight bevel on the outer edge, which helps your fingers rest
more comfortably. The bumpers are nearly the same as before, also
featuring slight bevels. Enthusiasts will notice they have a discernable
click to them, which I actually like. It's a lot of the same, but it's
certainly better.
The big difference is the inclusion of the rumble triggers.
Each trigger now features individual and programmable response motors
in addition to the handles. While it's not yet a widely used feature, my
experience with Forza Motorsport 5 has sold me on the feature. You can
feel the difference between sliding around left banks or spinning out.
The vibrations can be subtle or intentionally agitating, which truly
adds another layer to the experience.
Meanwhile, the battery life is exceptional, but a major
oversight is the lack of a battery level indicator. You'll have to use
AA batteries, a play-and-charge kit, or keep the controller wired (not
advised). I know many dread AA batteries, but one fresh set will power
the controller for more hours than I've been able to test (which was
made somewhat difficult by the fact that Kinect sees when you're holding
the controller and powers it down when you’re not). Sometimes it did
annoy me, however, as powering on the controller takes time. In the
future, I hope they add settings so I can personalize the standby.
And, lastly, the included headset provides a ton of value.
The Skype-codec powered audio is clearer than ever, but the build
quality of the set itself is excellent considering it's bundled in. The
new data port creates a lack of backwards compatibility with better
headsets that the Xbox 360 support, and it means you may need to wait
for new models. Unlike the PS4, you cannot simply stream game audio
through a pair of headphones connected to the controller, which is very
useful in quieter environments.
The OS: Xbox One's Dashboard
Like the Windows platform before it, the Xbox One
introduces a bevy of multitasking features with its new interface. Snap
multitasking is the big one. It feels futuristic and, at times, the Xbox
One mesmerizes with its truly innovative living room features. Things
like voice commands and instant switching between apps and games with
your voice create real “wow” moments. At first glance, it's pretty
straightforward – a bunch of squares and tiles, just like the Windows 8
start screen. Games are on the right, and your favorite pins are on the
left. But the home screen is always changing with recent activity,
making it initially hard to navigate. Xbox One’s pins help with this, as
you can set a large volume of them up, but the only feature you have
for organization is "pin to front." There are no folders, and no real
way to organize it.
On top of this, you'll need to learn the right voice
commands to get around if you want to take advantage of the platform. In
some cases, it's actually a solution for the cluttered OS. Just say,
"Go to Dead Rising 3" and, as long as the Kinect hears you, it instantly
switches over. Other features are not so obvious. Quitting apps isn't
intuitive, as you have to press the new menu button on the controller
while the app is selected to find the quit function. And if you want to
do it with voice, you have to say "Xbox, show menu." It’s going to take
some time to learn.
Surprisingly, the idea of your friends list and
achievements hasn't changed that much, despite how much of a trendsetter
the Xbox 360 was. You'd think there'd be a lot more focus on
interacting at every corner. The only major upgrade is the activity
feed, which can be snapped for a limited view of what's going on. The
full page of activity is more graphically loaded to call out
achievements and new videos your friends may have uploaded. Party chat,
meanwhile, is better than ever. It sounds fantastic and, if you can
believe it, supports up to 32 people (though only eight microphones can
be active at once).
A new SmartGlass app, specifically designed for the Xbox
One, rounds out the experience. It's key to efficiently responding to
messages via your phone or tablet, and is actually useful. It doesn't
feel clunky or gimmicky. Game developers are also free to make specific
companion apps, as we've seen with Ryse which offers further
functionality such using the second screen to set up multiplayer or
watch helpful videos.
For Gamers
If you’re a gamer, the experience has, naturally, been
pushed forward. All the aforementioned additions, as well as the new
Upload Studio, create a rich ecosystem. Upload not only lets you edit or
voice your own five-minute recorded clips, but view those of the entire
community. Rest assured, it’s all a recipe for a future better than
what we experienced on the Xbox 360. Although, at this time, while a
Twitch app is supported for viewing live gameplay streams, you won’t be
able to do any of your own streams just yet. While most people don’t
stream gameplay themselves, I do think it’s an oversight at launch and
something all console gamers should have access to.
The drawback for early adopters is that because Microsoft
focused so heavily on all these new features that some of the basic
gaming experiences suffer at times. I encountered a number of problems
that made me feel like I’d just bought a console that’s still in beta
testing. It sounds scary, but this type of stuff only happens
occasionally: games have frozen briefly, seemingly brought down by the
multitasking environment. It can be quirky. The interface slows down at
times, I’ve gotten unwillingly thrown back to the home screen, and I’ve
had trouble with party chat as well.
Forza Motorsport 5 is a great example of the leap forward.
It looks fantastic, and uses the new Xbox One servers to power AI
versions of you and your friends that keep racing even when you’re not
there. It stores information about how you, your friends, and real
players around the world drive, so you're able to experience something
more than just ghost laps. I can only imagine how these advances will
translate to blockbusters like the next Halo, Metal Gear Solid, or the
up-and-comer mech shooter, Titanfall, to make them more than just
graphical updates of Xbox 360 games.
All-in-One Living Room
Then there’s the other side of Xbox One – the one that
heavily integrates the new Kinect. It isn’t doing a ton to improve games
yet, but for the whole experience, it does things you’ve never seen
before. The potential for instant switching and snap on your TV is huge.
Watching the TV and getting real-time NFL updates is genuinely better
than using your phone or laptop. And during commercials, just say,
“Xbox, go to…” Forza Motorsport 5, Netflix, or most anything else, and
you'll usually get there faster than using the controller.
Watching TV is a major centerpiece of Xbox One, so you'll
be able to access your TV listings (if it’s supported in your area). The
OneGuide, as it's called, is a decent reimagining of your channel guide
that adds the ability to track favorites and app channels. App channels
like Hulu Plus can be added right there on your guide. But one crucial
thing it can’t do is access your DVR recordings, so you’re still forced
to pick up your remote. And in a generation where video on demand is
increasing in popularity, this is something that has to be fixed. Xbox
One has several of these dead ends where the ideal of hands-free
commands falls apart. Such as when you try to type in Internet Explorer
or a message.
Furthermore, at any time, you’re able to seamlessly snap
back to TV or another snap-supported app quickly. It’s thrilling when it
works, but needs improvement. For example, you can’t control the sound
mix if you’re watching, for example, a Twitch gameplay stream and TV.
Overall, it’s not exactly intuitive.
Gesture control is another major Kinect feature, but so far
the functionality is a letdown. The only moderate improvement is the
ability to “grab” the screen, which I kind of like, but the feature is
inconsistent. And when you finally try to select something, it’s awkward
and slow.
More Must-See Xbox One Launch Content:
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