How Justified are Annualised Sports Games?
Millions buy sports games every year, but which ones really need annual updates?
Every year we buy millions upon millions of sports games,
from FIFA to Madden to NBA and Formula One. Many of us buy every annual
update for our favourite franchises, but as we head into the
next-generation critics and fans alike are becoming less tolerant of
iterative updates and demanding more authentic representations of the
skill and drama that real-world competition provides. However, whether
it’s review scores or sales, some sports titles are treated more harshly
than others. Do we demand less progress from the video game versions of
more popular sports?
There is no better example of a successful annual sports
series than Madden NFL. The dominance of EA’s football game is based on
over two decades of quality, but its more recent history has been a
total monopoly. EA Sports has been the exclusive holder of the NFL
license for years. With no rivals to compete with, the quality of Madden
has dropped significantly in the last five years. Madden 10 reached a
Metacritic score of 85, but by 2012 this had dropped to 78. Since then,
things have begun to improve as EA Tiburon has responded to criticism.
However, EA Sports has called a timeout on its other
football game, NCAA, after the National Collegiate Athletic Association
pulled the license due to legal issues with player likenesses. Arguably,
this could be a good thing for the future of football games as the time
and money required to make NCAA can now be put to use to improve the
core Madden game instead of making two football games out of the same
studio every year. IGN’s review of Madden 25 shows that the series badly
needs to be reinvigorated: “The real issue with the series is that
other sports games have improved so much faster that Madden 25 looks and
feels dated by comparison – fake Twitter streams and pre-game montages
are already old news.”
Surely the long-term survival of Madden depends on EA’s relationship with the NFL.
EA Sports’ NFL license expires at the end of 2013 and is
yet to be renewed. Can the Madden brand continue to exist without it?
Without NFL backing, EA would need to license each team individually for
future football games, a mammoth task that’s hard to comprehend. Surely
the long-term survival of the series depends on the continuity of EA’s
relationship with the NFL. It would be a huge shock if the license is
not renewed, but we should find out in the next few months. Ideally for
fans, the license would be split between two or more publishers to
create more competition, inspiring more innovative games. Many football
gamers would love 2K Sports to provide a rival to Madden once again,
after the much loved NFL 2K series was buried by EA’s exclusive NFL
arrangements in 2005.
EA Sports’ other big sports franchise is going through its own set of issues this year. FIFA 14
is suffering both critically and in-terms of sales compared to last
year’s game. Metacritic reported a six point fall in average review
scores for FIFA in the last year, from 90 to 84, which is a huge
difference over just 12 months. Fans have been even more harsh, with
user review scores dropping as low as 43 out of 100. “FIFA 14 isn’t a
major landmark for the series in terms of innovation,” said our own
review.
In previous years FIFA has gotten away with repetition of
features and minimal updates because of the sport’s popularity. Interest
in soccer around the world only gets bigger each season. In the UK,
perhaps FIFA’s biggest market, there have been huge, exciting changes in
the Premier League this season, with legendary managers retiring and
huge amounts of transfer activity to get people excited about seeing
these things in the game. However, for the first time in years, there
was a major drop in sales of FIFA in the UK. Week one sales for FIFA 14
were down 25% compared to FIFA 13. EA will be hoping that this is
because some of the franchise’s hardcore fans have decided to wait for
the next-gen versions of the game, but a quarter decline in year-on-year
launch sales is a huge shock regardless.
Like Madden, FIFA has been able to rest on its laurels with
almost none-existent competition. Pro Evolution Soccer has largely
failed to keep up with the pace of FIFA’s development. When FIFA took a
massive leap forward in 2008, Konami’s rival series was treading water
with tiny updates that were frustrating its fans. The soccer licensing
nightmare has also been a huge problem, with PES unable to license the
Barclays Premier League, the most popular league in the world, because
it has an exclusive deal with EA. All of this has allowed EA Sports to
dominate soccer games and take things a little easy while its only rival
series is struggling badly. “It's as if there’s still a touch of
nostalgia that’s holding the series back,” we said.
Nowhere are EA Sports’ bad habits more clear than in the PS
Vita, Wii and 3DS versions of FIFA. Each version of FIFA on these
systems for the last three years has been nothing more than a roster
update, with no new modes or gameplay tweaks. EA has admitted this but
made no apologies to fans and no attempts to add to the portable
versions in any way. All EA has had to say on the matter is, “It's the
same great gameplay and new kits.”
Like Madden, FIFA has been able to rest on its laurels with almost none-existent competition.
It seems that having had so much success throughout the
current generation, the FIFA team is running out of ideas for each new
version, but the series continues to be carried by the massive worldwide
interest in soccer. However, the beginning of this generation inspired a
revival in FIFA that saw it catch up to the once leading quality of PES
and then surpass it in almost every way. Perhaps PES will find a
similar revival when the first next-gen version arrives to create
genuine competition once again.
Away from FIFA and Madden, EA Sports’ behaviour with some
other brands is a bit of a mystery. While FIFA and Madden offer small,
incremental annual updates, at the other extreme, the publisher will
cancel multiple versions of a franchise at the last minute because it
doesn’t believe the game is good enough. NBA Live has been pushed to the
side in this way for several years. Normally, EA seems happy to rely on
a big sports license for sales, even if a game isn’t always the best
that it can be, but its treatment of its NBA license shows quality
concerns that some people would not normally associate with this
publisher.
Since 2010, EA has not released an NBA Live title, despite
continuing to pay for the license. NBA Live 11, 12 and 13 were all
cancelled just weeks from release. There have even been scattered
reports of retail copies of these games making it onto eBay as some
stores in the United States actually received stock of the games before
they were cancelled. NBA Live 13 was cancelled just six days before its
release date.
Unlike other sports, which have arguably suffered at times due to annual releases, NBA might actually benefit.
This unusual decision making from EA Sports opened the door
for Take Two to use its own NBA license to grab all of the market share
and win over basketball fans with its NBA 2K series. Critics have
praised this series for being one of the best sports games on the
market. It’s hard to see how EA can win back the audience when NBA Live 14
launches on next-gen systems. EA Sports isn’t used to letting its
rivals dominate a particular sport, let alone monopolise one, but that’s
exactly what has happened thanks to its unusual concerns about NBA
Live. Unlike other sports, which have arguably suffered at times due to
annual releases, NBA might actually benefit if EA can finally get back
to releasing regular NBA titles. Some genuine competition between two
rival NBA games can only be a good thing for basketball fans.
One area of sports gaming which often goes against the
trend of annual sequels is motorsports. The leading titles in racing
simulation, Gran Turismo and Forza Motorsport, usually see at least 2
year gaps between sequels. The difference is that they avoid the
pressure of working to a single league or association license. GT and
Forza attempt to simulate motorsport at a variety of levels, from
grassroots amateur racing to professional multimillion dollar racing
cars.
This gives the developer and players the freedom to explore
a variety of motor-racing disciplines without obsessing over the rules
of one particular championship. The developers can also have
partnerships with multiple racing series, rather than just one. For
instance, Gran Turismo 5 featured NASCAR and World Rally Championship
modes, while Forza Motorsport has a long relationship with the American
Le Mans Series, without being tied to creating an official game for that
championship.
In contrast to this approach, racing games that license a
single major series are forced down the same old path of annual
releases, with no competition and limited development time to improve
the game each year. The biggest examples of this are the official NASCAR
games and the official Formula One games. Whereas games like FIFA have
found huge success thanks to constant interest in soccer, the
Codemasters F1 titles have suffered because of complex issues in that
sport which can alienate the more casual racing fan. “May underwhelm
returning owners of F1 2012 and still leave fans of classic F1 a little
wanting,” said IGN’s F1 2013 review.
Real Formula One cars haven’t changed noticeably since
2010, making it more difficult for fans to justify purchasing each
annual update. Codemasters is also fighting an uphill battle against one
of the most restrictive licenses in sport. Everything from the damage
model to the editing of a trailer requires approval from Formula One
Management, making it incredibly difficult for the developer to make any
significant improvements each year. Codemasters has claimed that it
took two years to arrange all of the appropriate agreements for F1
2013’s “F1 Classics” feature.
Racing games that license a single major series are forced down the same old path of annual releases.
The length of the annual approval process also appears to
dictate when Codemasters can release its F1 game. Whereas the vast
majority of sports games release at the beginning of a real-world season
to capitalise on fan excitement, F1 games traditionally appear in
stores at tail end of the championship, partly because it takes months
for each team and Formula One Management to approve all of different
features. The F1 franchise has also been affected by falling interest in
the real sport because some fans have been left bored by the current
dominance of the Red Bull Racing team.
Official Formula One games are an example of the
difficulties that arise when a license holder places too many
limitations on game development. We may complain about incremental
updates to the likes of Madden and FIFA every year, but at least those
games have the freedom to develop, improve and respond to fans. They
aren’t limited by the sport they choose to portray. Codemasters has said
it has big ambitions to make F1 become the FIFA of racing games. If any
studio can achieve this, its Codemasters, but it faces an enormous
challenge to pull it off.
It is clear that licensing agreements with the governing bodies of major sports force developers to produce annual games.
It is clear that licensing agreements with the governing
bodies of major sports force developers to produce annual games. It’s a
simple way for publishers to spread the risks of massive licensing fees,
while capitalising on the excitement of every new season, whether it’s
soccer, football, basketball, or motor-racing. This approach has now
been adopted by most other blockbuster games as well, from Call of Duty
to Assassin’s Creed. Releasing a game every year means that you can
recoup a huge development budget on a more regular basis even if, as
we’ve seen in sports games, the short development cycle limits
innovation.
The biggest problem though with annual sports games is the
lack of competition. We all like to complain on forums and in comments
sections about how boring it can be to see the same big brands on store
shelves every November, but at least most of these big names have
rivals. This year, Call of Duty: Ghosts has Battlefield 4 and Killzone:
Shadow Fall to compete with. Gran Turismo 6 will go up against Forza
Motorsport 5 and Need for Speed: Rivals. Assassin’s Creed IV: Black Flag
launched close to Batman: Arkham Origins.
Competition drives innovation and creativity. So even if
all of our biggest games are annual sequels, at least they have to one
up each other to become worthy of our hard-earned cash. In sports games,
this sadly is rarely the case. If you want to play virtual football
this year, you have to buy Madden 25. If you want to play virtual
basketball right now, you have to buy NBA 2K14.
In the sports where there is competition between games, like between
FIFA and PES, the bigger publisher can often limit its rival’s appeal by
tieing up exclusive licensing deals. This anti-competitive behaviour
will hurt the quality of sports games in the long-term. It is up to us
as fans to demand more from our favourite franchises to make sure that
developers continue to improve them.
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