PS4 Review
Better, Faster, Stronger.
Video game consoles have always struggled to keep up with
rapid pace of innovation set forth by PCs, and more recently, mobile
devices. In the last generation, the PlayStation 3 in particular was
bound by proprietary processing technology and a rigid operating system
that made software and new features arduous and costly to produce.
The PlayStation 4 is the antithesis of the PS3. With
powerful yet familiar processing architecture, a more open approach to
software, and an impressive set of day-one features, the PS4 not only
brings the PlayStation platform into a more modern era, but establishes a
strong foundation for long-term evolution.
The Console
Jet black with sharp, angular edges and a blend of matte
and high-gloss plastic, the PS4 distances itself from the curved lines
found on the PS3, and instead follows the
design language found on Sony’s broader
range of smartphones, tablets, and home entertainment products. The
result is a distinctly more mature, high-end look and feel. The thin LED
illuminated strip that pierces through the topmost panel offers a burst
of color and light, but also serves a practical purpose by indicating
the various states of the system’s operation — orange while on standby,
pulsing blue when powering up or shutting down, and a steady white while
in use. On the front, two thin, semi-metallic capacitive buttons align
with the light strip — one for toggling the system power, the other for
ejecting discs from the slot-loading drive.
It’s the most elegant console design in PlayStation history
and one of the best looking products Sony has ever produced. But the
PS4’s form is sometimes at odds with its function.
A cutaway wraps around the front and sides of the system,
which breaks up the top and bottom panels and prevents the design from
taking on too much of a nondescript brick-like trapezoid appearance. The
gap houses the front-facing USB ports and slot-loading disc drive, with
air intakes on the sides, which draws cool air through the system.
Though a clever way to mask the ports and vents, the gap can create
issues with certain types of USB storage. While average-sized USB cables
or thin thumbdrives fit the slots, thicker devices may not work without
an extension cable. What’s more, the thin touch-enabled buttons on the
front are extremely narrow and tough to identify, and the choice to put
the sole thermal exhaust at the back of the system will centralize heat
where ventilation will be most limited in entertainment centers.
Ultimately, each decision is in service of the PS4’s
unbelievably compact form factor. Measuring at roughly 2” thick, 10.8”
wide, and 12” deep, the PS4 is 35% thinner and takes up considerably
less surface area than the Xbox One. It’s even slightly thinner than the
PS3 Super Slim. In other words, the PS4 is entering the new generation
with a form factor smaller than what had previously taken six years to
reach with the PS3.
Even more impressive is how quiet and relatively cool the
PS4 remains throughout hours of use. Although by no means silent, the
PS4’s noise profile never seems to exceed a gentle hum, even when
running the most GPU-taxing titles. When placed on the entertainment
center eight feet from my couch, it was hard to even notice.
Under the hood, there’s the much touted AMD-based APU and
8GBs of GDDR5 memory, which is evidenced by the fast, fluid performance
of the OS and various apps, and of course, the substantial leap in
graphics. Sony has severed all ties with non-digital I/O, offering only
HDMI video/audio output, optical digital for surround sound audio, a
ethernet port, and an AUX jack for the new PlayStation Camera. There are
also two USB 3.0 ports on the front, though as of launch, the PS4 lacks
support for external storage devices that would take advantage of the
increased data transfer speeds. However, each system ships with 500GBs
of storage that’s upgradable using off-the-shelf parts — a notable edge
over the Xbox One.
In face of the PS4’s other performance-focused features,
it’s unusual that Sony has outfitted the PS4 with a 802.11a/b/g/n Wi-Fi
chip instead of the latest standard, 802.11ac, which offers significant
gains in range and signal strength. It would have added to the cost of
the system and market penetration for 802.11ac products is still
burgeoning, but Sony’s aspirations for Gaikai cloud streaming and remote
play would have reaped the benefits in the long-term.
Still, the PS4 remains an achievement in console design.
The DualShock 4
The DualShock 4 resolves just about every common criticism
of the DualShock 3, and in my view, ranks alongside the exceptional Xbox
360 gamepad. It’s bigger, more ergonomic, and at long last, has concave
thumbsticks and triggers. Whereas the DualShock 3’s handles were small
and its convex triggers were counterintuitive, the DualShock 4 feels
substantial and conforms to your hands with ridged indented thumbsticks
and flat triggers that wrap around the pads of your fingers.
The handles are approximately half an inch longer and have a
wider, more rounded shape that rests comfortably in your palms. The
thumbsticks are shorter with more resistance, creating a better sense of
precision and responsiveness. The buttons of the D-pad are slightly
larger and pivot inward for better tactile differentiation, while the X,
square, triangle, and circle buttons are largely the same.
What’s most striking about the DualShock 4 is how
everything from the D-pad to the action buttons — and even the center
trackpad — are within effortless reach. I’ve never had to arch my thumbs
or index fingers to reach the shoulders or home button, which now falls
between the two analog sticks. Simply put, the DualShock 4 feels
fantastic.
In addition to the significant ergonomic leap, the
DualShock 4 also adds new functionality, most notably wireless game
audio. Using the standard headphone jack built into the base of the
controller, you can plug in any standard headset or earbuds and access
in-game audio, as well as chat. While it lacks the surround-sound
processing found on the mixamps of third-party gaming headsets, the
audio quality is surprisingly good (even if the included single-earbud
set is not). I’ve noticed odd feedback issues with certain headsets,
like Apple’s earpods, while most work just fine. It’s by no means a
replacement for high-end Astros or Turtle Beach headphones, but it’s
more than sufficient for general use and cuts down on wire clutter
considerably.
There’s also the new integrated speaker, but usage at
launch is sparse. Of the games that do take advantage, very few make a
compelling case for its inclusion. The controller speaker will most
often just mimic an in-game effect, but in a diminished, tinny tone.
Support for the built-in trackpad is even rarer, and most
of the time it’s simply used as just a large button to replace the
Select button or, in the case of Killzone: Shadow Fall, as an additional
D-pad. What’s worse, it’s not even used in applications where it would
make the most sense, like the web browser. Instead of using the trackpad
to control the cursor, the function is mapped to the left thumbstick.
But no feature is more underutilized and seemingly
superfluous than the lightbar. The next-generation manifestation of the
PS3’s PS Move controllers, the lightbar was clearly designed to work
alongside the PlayStation Camera and help identify players for
motion-based games. But with plans to bundle the sensor in with every
system scrapped prior to launch, its utility is now largely aesthetic
unless you buy the add-on. While the lightbar can be used to assign
players to specific controllers or react to the beat in Sound Shapes,
it’s good for little more than novelty. After all, it’s hard to notice
small glowing effects when your focus is largely on your TV, let alone a
light that’s not even facing you.
We’re likely to see greater adoption and subsequently more
alluring uses for the DualShock 4’s unique features as the platform
ages, but for now, there’s not much use for them.
In terms of battery life, the DualShock 4 can run for
anywhere from eight to nine hours on a single charge, which is
considerably less than the DualShock 3’s advertised 30-hour lifespan.
Still, it’s more than ample charge time for even the most enthusiastic
players, and now that the PS4 can recharge controllers while in standby
mode, it’s fairly easy to keep your DualShock 4 juiced up.
The PlayStation Camera
Like the DualShock 4’s lightbar, the PlayStation Camera is
clearly part of a long-term vision not yet fully realized. The optional
$59.99 add-on can be used to log in to the system using visual
recognition, issue voice commands, motion detection for select games,
and video broadcasting, but at launch, software support and the
effectiveness of each function is so limited that it’s hard to recommend
the purchase.
Users can calibrate the camera to recognize them once the
system boots up, but rather than just recognizing a player and logging
in, the PS4 requires you to raise a DualShock 4 into view as an added
authentication step. Although reasonably precise and responsive, the
process is less intuitive and effective than just using the gamepad to
begin with.
The camera also listens for certain voice commands, which
can be used to launch a game or app, power down the system, take
screenshots, or swap users. For the most part, the system detects vocal
cues rapidly and accurately, but environments with louder ambient noise
can throw it off. What’s worse, the camera can take commands from anyone
within range of its microphones, making it easy for unscrupulous
housemates to disrupt the experience. The camera is inherently useful
for motion-based games like Just Dance 2014, and in that use case it
performs well, but the number of games that make use of or require it is
still a small fraction of those available.
The camera’s lone killer app, however, is providing a
picture-in-picture video feed while streaming gameplay to Twitch TV or
Ustream. With the camera connected, you can add a personal spin to your
livestream by offering a windowed view of yourself as you play. That
alone may not be enough to warrant the $60 price of admission, though.
The PlayStation Camera could become a larger part of the
software ecosystem and PS4 experience, but at the moment, a Kinect
killer it is not.
The OS: XMB Reborn
The PS4’s operating system is gorgeous, straightforward,
and fast, improving and expanding upon the PS3’s XMB interface with a
greater focus on social interaction and content. All of the core
functions, such as the PSN Store, your profile, and Trophies, are all
presented in a linear horizontal row using much of the same iconography
found on the PS3 and PS Vita. Rather than burying content under
categories, Sony has crafted a new subsection of shortcuts to all of
your installed apps and games, organized by most recently launched.
Although far more visually appealing with its high-resolution
thumbnails, the view can become unwieldy as your collection grows. At
launch, there’s no way to group or pin your favorite content, which
seems like an odd, obvious oversight.
The opportunity to interact with PSN friends permeates
every corner of the OS, which stands in stark contrast to the sterile,
isolated social experience of the PS3. There’s a new consolidated
activity feed called What’s New, which lists out all of your friends’
recent activity, ranging from what games they’re playing to Trophies
they’ve earned, friends they’ve added, screenshots they’ve posted, or
videos they’ve captured. In concept, it’s a great method for getting a
comprehensive look at what’s happening within your network, but finding
new shared content or learning what new games your friends are playing
can often be buried amidst the minutiae of recently added friends or new
Trophies. For a more targeted view, you can hover over a game and see
all activity pertaining to that particular title.
The widespread surfacing of trophies, as well as new Trophy
rarity metric, not only gives the system more value, but encourages
greater competition amongst your friends. In addition to the bronze,
silver, gold, and platinum valuations, each Trophy earned is assigned a
rarity value based on what percentage of the community has earned it. It
may seem like a small feature addition, but it inspired me to care and
value the Trophies I’ve earned, and to seek out some of the more
prestigious ones I’ve yet to obtain.
While PSN still won’t allow us to change our usernames, you
can now choose to make your real name visible to certain friends via a
separate authorization request. If approved, both players will be
presented to each other by their real name, and if the system is synced
with Facebook, can use their default photo as their avatar.
It’s small additions like these that make the PS4 feel far more like a living, breathing community.
The PS4 also heralds the arrival of long-absent features
like cross-game party chat and unified, multi-user messaging. Parties
offer the ability to have voice and text communication with up to seven
other players. Within the party interface, you can choose to boost chat
audio over in-game audio or even swap between talking to your party or
chatting with your in-game team on the fly. Oddly, however, neither
group is muted regardless of which you choose, which depending on how
you look at it, can be an annoyance or a useful tool. On the one hand,
it’s helpful for preserving awareness of strategic information provided
by your in-game team, but on the other, it can conflict with your party
members.
The messages function supports persistent peer-to-peer or
multi-user communication across PS4, PS Vita, and mobile, and includes
text, image, and 15-second voice messages. What the PS4 severely lacks
at launch, however, is any form of video conferencing or messaging.
Although player communication leaves some things to be
desired, sharing gameplay experiences both inside PSN and with
third-party services like Twitter or Facebook is seamless. At any point
during a game, you can tap the share button on the DualShock 4 to save a
screenshot or video clip, or broadcast live over Twitch or Ustream.
With the previous generation of hardware, streaming
gameplay requires additional hardware and software, but now you can get
up and running within seconds. The ability to see comments on-screen in
real time makes interaction with viewers simple and fun, and the
aforementioned picture-in-picture view offered by the add-on camera
brings a personal touch. There are a few disappointing limitations
currently, however. For one, the software lacks the ability to dictate
compression levels and resolutions outside of generic presets like
“good,” “great,” and “best.” There’s also no ability to archive
broadcasts, which eliminates replay value for anyone who missed the
initial stream. What’s worse, stored video clips or broadcasts can’t be
exported to external media at present.
Most important of all, the PS4’s social and game-sharing
tools are accessible at any time thanks to multitasking. Jumping in and
out of games to view a message or check the status of a PSN download is
almost instantaneous. The only time I’ve experienced any slowdown at all
is when my connection quality dropped or I was disconnected entirely,
at which point the OS struggles to retrieve social data.
Remote Play
On the PS3, Remote Play turned out to be an empty promise,
but on the PS4, it could be a system seller. With a Wi-Fi connection,
you can access your PS4 and play games remotely from your PS Vita. After
a one-time pairing, your PS Vita can wake your PS4 from standby mode
anywhere in your house. Though the Vita lacks the triggers and
thumbstick buttons of the DualShock 4, most games will map those
functions to sections of the rear touchpad. In cases like Assassin’s
Creed 4: Black Flag, you can even navigate the in-game map using the
touchscreen.
Remote Play performance will hinge entirely upon your
wireless network. In my home, I was able to get stable performance
across multiple rooms and up to 40 feet from my base station, though due
to the makeup of my building, dead zones are common – you may
experience greater or shorter range. Regardless of whether a connection
is dropped or you activate Remote Play mid-session, you never have to
restart a game or your system.
Remote Play is also accessible outside of a local Wi-Fi connection, though at present, I’ve yet to make a successful pairing.
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