Infamous: Second Son Is as Much Fun to Play as It Is to Watch
Delsin feels good.
Since seeing Infamous: Second Son at E3, I’ve walked around telling people how impressed I was with how it looked -- the way Delsin’s jean vest fluttered in the wind, the particles when he divebombed the baddies, and so on. Today, I played Infamous: Second Son, and now, I’m going to walk around telling people how impressed I am with how it feels.There are all kinds of little shortcuts that get Delsin moving. One second I was charging up my projectile smoke blast (taking the place of Cole’s TK), and the next I was scaling a tower in a few limber leaps and coming back down with an area-clearing attack. Delsin’s combat and traversal are symbiotic -- one feeds into the other, allowing you to get around and do some damage in the same breath.
This feeling isn’t limited to Delsin’s smoke power; it’s all encompassing. When he runs into another superhuman conduit, he can absorb his or her power. Today, I got to fool around with the neon he takes from Fetch.
While everything (like that super-run animation) is open to change as we move toward Infamous: Second Son’s February release date, the game currently packs a new heads up display that has icons for imprisoned civilians, places to recharge smoke, and a musician (I’m not sure what that last one’s all about yet).
These additions join the use of the DualShock 4’s touch pad.
That’d be the worst, because right now, fluidity is the best thing Infamous: Second Son has going for it. And it has a lot going for it.
Published by:
Sony Computer Entertainment
Developed by:
Sucker Punch
Genre:
Action
Release Date:
United States: March 21, 2014
UK: March 2014
Australia: March 2014
Also Available On:
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