The Differences Between Saints Row III and IV
A lot of classic elements return, in some very different ways.
It’s already clear that Saints Row IV is going to be wildly different from any game in the series to date. The gang’s leader has become the president. You have superpowers and exist in a Matrix-like simulation. There are aliens.While some hardcore fans of the franchise may argue that SR4 is “jumping the shark,” the game still feels like an appropriate addition to the Saints Row lineup, with its crass humor and over-the-top action. This isn’t some reskin of The Third that players will immediately feel at home in – the developers have tweaked, changed, added and removed a TON of content since the last installment, and it makes for an experience that feels both familiar and totally new.
Customization is King
A staple of the Saints Row franchise has always been its deeply
customizable game worlds and character creation systems. Players can
craft perfect replicas of themselves, or go full-on Dr. Frankenstein and
create a hideous abomination with which to terrorize the citizens of
Steelport.The customization features in Saints Row IV are no different, and introduce new options to truly let your imagination run wild. Want to wreak havoc with Han Solo’s signature blaster? Go ahead. Or maybe you’d prefer dual-wielding nail guns as you escape the cops – the choice is yours. While the weapons you can equip all have the same basic classifications (Heavy Pistol, Light SMG, etc) and upgradable stats, each weapon category comes with several different skins and variations for you to choose from (So far our favorites around the office have been Mal Reynolds’ sci-fi revolver and the Colonial Marine pulse rifle).
Unfortunately, the nature of the game demands that certain aspects of the previous customization systems be removed (we can't say too much without spoiling anything, but know that it does make sense within the game), and so players are no longer able to customize their hideouts, cribs and safe houses - which is a shame, considering it would be great fun to put stripper poles all over The White House.
More Challenging Gameplay
Many of the activities from Saints Row: The Third
return for this sequel, including fan-favorites like Tank Mayhem and
Insurance Fraud, but in this iteration players will find that the
activities are far more challenging. For example, when ragdolling around
in SR3’s Insurance Fraud minigame, the average score needed to pass the
activity on its hardest difficulty was $450,000. Now, with the addition
of superpowers that allow you to hurl yourself into buildings at
super-sonic speeds, the lowest score needed to pass the challenge on
easy is a whopping $300,000 – which means you’ll need to practice
flinging yourself across Steelport for a while before completing all
three tiers (bronze, sliver and gold - also a new addition) of all the
different activities.
Steelport 2.0 is a Vertical City
Saints Row: The Third did a fantastic job of improving on aerial
combat with it’s addition of the VTOL hover-jets and futuristic rocket
cycles. While the previous games had helicopters and planes you could
fly, SR3 made it much easier to drop yourself off on top of a skyscraper
and do some naked base-jumping to get back to street level. That being
said, the majority of the game was spent on the ground, both on foot and
in vehicles. With the addition of powers like speed running up walls or
super jumping tall buildings in a single bound (literally), Steelport
becomes a concrete jungle gym for your character to explore every inch
of, be it at street level or atop towering skyscrapers. It also means
that new gameplay types are opened up, so it should come as no surprise
that...
It Has Platforming.
One of the new additions to the activity roster is a challenging
climb to the top of a tower - similar to Assassin’s Creed’s viewpoints
or Far Cry 3’s radio towers. While one might not immediately associate a
game like Saints Row, the new powers of super-speed and (almost) flight
make it a less jarring addition than you might expect. Jumping and
wall-running your way to the top of these structures is not only
satisfying and fun, but also helps you take over more of the city and
upgrade your superpowers so you can jump higher, run faster, and
nut-punch aliens further into space.
No Respect
In former Saints Row titles, you needed to gain the respect of your
crew and the people of your city before you could tackle more of the
game’s story missions. While this mechanic is still present, ‘Respect’
is now simply referred to as ‘XP.’ While some may say it’s better to
call a horse a horse, the lack of an actual Respect-O-Meter makes SR IV
feel somewhat less ‘Saints Row’-ey.
No More Factions
Another franchise element that isn’t making a reappearance in Saints Row IV
are the multiple factions you’ve had to face off against in previous
titles. Instead of being embroiled in turf wars with three rival gangs,
the Saints now face only one enemy. You’ll still have to complete
missions and activities to wrestle territories out of enemy hands, but
gone are the three-way battle-royales of the past titles in the series.
Downloadable Cars
The fact that Saints Row IV takes place almost entirely within a
computer simulation allows players to take advantage of some shortcuts
that will undoubtedly make their lives easier – the most notable of
which is the ability to instantly save any vehicle you’re in for later
use. Instead of sneaking into a military base, hijacking a tank, and
racking up millions in property damage while you transport it back to
your hideout; you can now hop in the driver’s seat and “upload” the
vehicle to your virtual garage, then “download” it later to wherever you
happen to be on the map. It’s a handy feature that will truly allow
players to get the most out of their time in Steelport 2.0.
Music Anywhere
Similar to the ability to download cars, the fact that your character
exists within a computer program means that the radio stations that
play in your car doesn’t have to stay in your car. It actually harkens
back to a mechanic found in the original Saints Row, where you had an
MP3 player that let the music keep playing after you’d exited your
vehicle. You’d be surprised at how satisfying it is to fight aliens,
blow up police cars, and generally wreak havoc while listening to
Haddaway’s "What is Love."
Collectibles Are Key
While entries in the series included collectible items, there is a much
greater (and necessary) focus on it in Saints Row IV. Instead of finding
stashes of drugs or laundered money in exchange for quick cash,
collectibles now range from data clusters that will upgrade your
superpowers to BioShock-esque audio logs that give you a deeper look
into the universe that Volition has created within the game. With over
1,200 items to find, players can expect to spend as much time collecting
items as they will killing aliens.
Cranking it to 11
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