Pacific Rim: The Video Game Review
The bigger they are...
Giant mech robots and colossal aliens rank among some of my
most beloved fictional tropes. Pit the two against each other in an
all-out battle for dominance of Earth and you’ve got yourself a recipe
for some stellar gameplay opportunities… in theory. Unfortunately, the
reality of Pacific Rim: The Video Game is that it’s a flimsy movie
tie-in that chooses to concentrate on repetitive and nonsensical story
missions. In doing so, it misses an opportunity to develop its decent
multiplayer component into something that could’ve kept me playing for
more than a couple of sittings.
Every single-player mission is basically the same: defeat
an alien in one-on-one melee combat as quickly as possible, earn a
medal, and repeat. Adding confusion to the dull “story” missions is the
fact that you can opt to play as one of the Kaiju, the very alien race
you’re attempting to eradicate from the planet, and some missions
require you to battle other Jaegers (your allies) for no reason. It left
me with the impression that this shameless attempt at a plot was simply
an afterthought, tacked on for players without Xbox Live Gold. On the
other hand, I’m grateful developer Yuke’s Co. sacrificed narrative
integrity for a slightly more varied play experience; fighting the same
three or four opponents as the same three Jaegers over 25 of these
missions would’ve gotten old much faster otherwise.
I’d be selling Pacific Rim short if I said the combat itself isn’t fun when facing a real, live opponent, however. Executing a planned assault he
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