Rogue Legacy Review
Not your father's platformer.
I ran forward through the
castle complex, but no matter how hard I squinted, the world outside the
small bubble of clarity around me remained blurry and out of focus.
“Damn this short-sightedness,” I muttered before hacking at a beast in
my path. Nothing. The damn blade passed right through it. Oh great, I’m
seeing things again. Dementia’s a bitch.
Welcome to Rogue Legacy,
a game quite unlike anything else I’ve come across. Looking for all the
world like a 2D action-platformer, behind the charming pixel art
presentation is a consistently surprising experience, packing a dizzying
array of variables.
It’s all anchored by robust Roguelike game design, which
means a procedurally generated world and perma-death. Each time you
enter the castle, its layout and the challenge ahead will be
different, and if you die, well, that’s
the end of that hero - it’s time to send one of his heirs in to try and
finish the job. Thankfully, the meta-game lets you spend any gold
earned during the last run on your family’s fort, which means unlocking
new classes and perks, and upping your stats for the next attempt.
And boy, there’s going to be a lot of attempts. When you
first start playing Rogue Legacy you might last a minute or two before
succumbing to one of the ghouls, undead, or other nasties that lurk
inside the castle complex. It’s a classic 30-second gameplay loop –
hacking, slashing, running, jumping, dashing, evading, and spellcasting,
repeated until you die. This core gameplay is compelling in and of
itself - Rogue Legacy is wonderful to control provided you have a good
gamepad - but to make true progress you’ll need to boost your stats, get
better equipment and activate perks. Gradually your runs will get
longer and longer. Then you’ll wander into a higher-level area and die
almost instantly.
The cycle of life, eh?
It’s an excellent way to structure the challenge, and
really puts the fear of god into you. You may be kicking ass in what
amounts to Rogue Legacy’s foyer, but boy, you’re not ready for the
forest yet, or – god forbid – the dank dungeons underneath the castle.
This is a game where your best option is to turn and run away if you
enter an area you’re not ready for. This is a game where it may be
several hours before you beat the first boss – despite being able to
reach it in a matter of minutes - and many more before you’re ready for
the next. Good thing the bosses stay dead after you die, otherwise
beating Rogue Legacy would be an even more distant prospect.
Now, levelling up is all well and good, but Rogue Legacy
has one very unique trick up its sleeve in addition to this. I’ve
already mentioned that you send an heir in to continue the fight after
each death, but you actually get a choice of three, and each has a
random class, random spell, and random traits. Traits? Yup, and they’re
glorious, surprising and bewildering. Ever played as a hero suffering
from vertigo and OCD? How about a colour blind protagonist who also has
Alzheimer’s? ADHD and dementia anyone? Tunnel vision and irritable bowel
syndrome? The list goes on and on.
The really clever part of this system is that many of these
traits have significant gameplay ramifications: ADHD means you move
faster, far-sightedness and near-sightedness leave areas of the screen
blurry, and characters with dementia will hear things and see enemies
that aren’t there. Dwarves, meanwhile, are so light and small they don’t
activate spiked floor panels and can access areas no other characters
can.
Of course, some traits really have been included just for
fun. Dyslexia, for instance, means any in-game text is garbled, while a
character with coprolalia (Tourette’s syndrome) will swear any time he
or she gets hit. Heroes with hypochondria, on the other hand, will have
much larger numbers pop up any time they take damage, while you’ll
probably avoid vertigo at all costs – unless you’re a masochist –
because who wants their world to be upside down? Getting your head
around the traits system is all about working out what comes with
meaningful changes to the world and how that factors into your play
style.
Cool, right? And that’s really just a taste – there’s
plenty more for you to discover when you play it yourself... which you
absolutely should. The traits are just one facet, too. Once you factor
in the nine classes and all the spells characters can have, the list of
potential combinations is incredibly long.
It really is pot luck, and no matter how far through the
meta-game you are, you will never know exactly what to expect. Of
course, the further in you are, the more you’ve honed your skills and
come to know how best to use each class, trait, and spell, and –
crucially – how to select the random character that you can best
utilise.
The learning curve is right on the money, and almost every
run has something to teach you, whether it’s an epic boss-killing
mission with a heaven-sent character that’s able to survive a
wide-roaming journey through the castle, or an abject, miserable failure
with the best of a bad bunch. Mind you, the random nature of Rogue
Legacy won’t be to everyone’s tastes - getting a series of dud
characters can definitely feel punitive at times, as opposed to a
learning experience.
Thankfully, the mix of enemies is quite compelling. Each
area introduces new enemies - ninjas in Hannya masks, headless horses
that charge the player - as well as fresh variants on old designs.
Juggling a set of monsters with their own disparate attack patterns is a
big part of the challenge. The five bosses represent a good mix of
bullet hell and precision platforming too, whether you’re facing a huge
flaming skull or a gigantic gelatinous blob.
The castle holds more surprises than just rooms full of
enemies. Special rooms abound, including carnival games, shrines,
mini-boss battles, and plenty more. Perhaps the most interesting,
however, are the fairy chest rooms. Each has a very specific challenge
for you to beat. Kill everything! Get to the chest without jumping!
Don’t fight! Don’t take damage! You get the idea.
Unlocking a fairy chest will net you a rune that can be
equipped for specific perks, like air-jumping, dashes, limited flight,
extra gold, reflecting damage taken back onto enemies, gaining
health/mana from kills, and so on. Best of all, these runes stack. So if
you want to, you can spec your character with highly customised ability
sets. Multiple air-jumps? Don’t mind if I do!
While some of the fairy chest rooms can be conquered by
almost any character, others require particular traits or sets of runes.
Thankfully, you can use the Architect - one of three characters
unlocked via your fort (alongside the Smithy and Enchantress) - to lock
down the layout of the castle for successive attempts. He’s a great
inclusion, and indicative of Rogue Legacy’s ability to balance random
elements with tight, fair game design.
In fact, if that balance was wrong, this game wouldn’t be
anywhere near as compelling. It’s a testament to Cellar Door Games that
the team was able to juggle so many elements and make it work.
It’s one hell of a meaty undertaking too. The most adept
players will be able to beat it in about 15 hours, whereas I sunk in
considerably more time than that. It’s a lot of gaming for only $15, and
once you’ve finished your first play-through, New Game + awaits, which
lets you keep all your stats, weapons and runes, but gives you a much
harder variant of the castle to beat.
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