Ratchet & Clank Return to Their Roots
Ask, and you shall receive! Insomniac Games is working on an all-new, traditional Ratchet & Clank game, and we have your very first look.
The rumors are true: Insomniac Games is developing a new Ratchet & Clank game. It’s called Into the Nexus, and it will appear exclusively on PlayStation 3 later this fall.I was lucky enough to get an extended look at the duo's return -- in pre-alpha form -- and was left quite impressed with what I saw. In short, Into the Nexus gets the series back to its roots, a so-called “traditional” Ratchet & Clank game the likes of which PlayStation gamers haven’t seen since 2009's A Crack In Time.
Check out our video preview below, and then keep on reading to learn more about what to expect when Into the Nexus launches later in 2013.
Into the Nexus begins with Ratchet and Clank transporting twin villains Vendra and Neftin Prog to a location known as the Vartax Detention Center. This voyage brings our favorite lombax-and-robot duo to haunted space, however, and while in the process of bringing his foes to lock-up, they escape Ratchet’s grasp. This leaves Ratchet and Clank alone and stranded in the scariest sector of space they’ve ever visited.
Long-time Insomniac employee and the visionary behind the Ratchet & Clank series, Brian Allgeier, noted that “the time was right to come back to the core series” with Into the Nexus after he'd spent time on Fuse. All 4 One and Full Frontal Assault were enjoyed by some and criticized by others, but it can’t be disputed that neither was a traditional, true-to-form Ratchet & Clank game. Allgeier said that doing a “family” and “competitive” game, respectively, allowed his team to finally “do something different,” but Into the Nexus allows them to go back in an old-school direction.
As such, Allgeier wanted to “make Ratchet feel like Ratchet again.” To
accomplish this goal, he and his team made a prototype stage -- a
“jungle gym,” as he described it -- to get Ratchet’s quintessential feel
just right. They then segued what they learned (or re-learned) into
their new project, which isn’t only designed to give longtime Ratchet
fans what they crave, but to explore the “darkness of space.” While Into
the Nexus is very humorous, as all Ratchet games are, Allgeier thought
it would be “fun to take [the series] in a spookier direction” with its
newest entry.
Following Vendra and Neftin Prog’s escape, Ratchet & Clank arrive
at a planet called Yerek. Yerek is your typical Ratchet & Clank
locale -- a temperate place inhabited by bumbling, heavily-armed enemies
-- and it’s here that I got my very first glimpse of Ratchet’s new,
incredibly wacky arsenal. Sure, Ratchet has some of his typical weapons
-- his sidearm called the Omniblaster and his signature melee weapon,
for instance -- but there are a bunch of new tools at his disposal that
are worth noting.
One such weapon is called the Nightmare Box, which is really more of a
distraction than an actual weapon. When deployed, it scares enemies,
forcing them to either flee or to attack the box, giving Ratchet an
angle to strike his foes. Another weapon, the Repulsor, will leave bad
guys suspended in midair when deployed, again giving Ratchet the time he
needs to attack without being damaged by the opposition.
Into the Nexus also contains two types of grenades: the Vortex Grenade
and the Fusion Grenade. The Vortex Grenade creates black holes that
raise nearby foes into the air and force them to helplessly revolve
around the black hole while Ratchet picks ‘em off from afar (it‘s also
useful to coerce armored enemies from stationary, defensive positions
like gun turrets). The Fusion Grenade is a little more straight-forward:
it’s an arc-thrown explosive that does major area-of-effect damage.
The strangest -- and funniest -- weapon of them all, however, is the
Winterizer. When Ratchet employs the aptly-named gun, all enemies it
hits will turn into snowmen. Better yet, the weapon plays Jingle Bells
while it’s working its magic. It’s an amazingly fitting, totally insane
Ratchet weapon, and from the looks of it, it appears extremely useful
during the heat (heh) of battle.
Ratchet also has a non-offensive device at his disposal, an extremely
useful gadget called the Grav Tether. With it, Ratchet can attach
portals strewn about the environment, creating beams that will transport
him seamlessly from one portal to another. What’s cool about the Grav
Tether is that the puzzles that demand its use become more complex as
time goes on. It won’t be long before you’re connecting several portals
together at once, all while under a strict time limit, in order to cross
wide chasms and other dangerous obstacles.
Clank also has an all-new function in addition to some of his returning
moves (such as giving Ratchet the ability to long jump, high jump, and
glide). Into the Nexus revolves heavily around the idea of what are, in
essence, alternate dimensions, and when Clank is deployed in one of
these areas, he gets to go to work. Players will control him directly in
puzzle-heavy 2D platforming sections somewhat reminiscent of the
lesser-known downloadable game Pid. Successfully completing these areas
-- called Netherverses -- open up new locations for he and Ratchet to
explore.
Apart from a ton of new gadgets and weapons -- and some new tricks and
skills -- a lot of familiar staples of the series have returned. The
franchise’s famous Skill Points are back, of course, as are hidden Gold
Bolts. Regular bolts that are collected can be spent as currency to
acquire new goods, and every weapon can be upgraded through experience
earned by using that weapon in battle. Familiar characters will also
return, including Captain Qwark, Cronk, Zephyr, and Talwyn. Even the
Thugs-4-Less mercenaries from Going Commando will be back. This game is,
after all, an epilogue to the Future branch of the Ratchet & Clank
franchise.
Oh, and as for the complete lack of innuendo in Ratchet & Clank:
Into the Nexus’ name? One of Insomniac’s working titles for the game was
Ratchet & Clank: Into the Nether Regions. But the developer
eventually settled on Into the Nexus as its final title (it will be
called just Ratchet & Clank: Nexus in Europe).
And as for a Vita iteration? It’s entirely possible, but it’s still up
in the air. The Vita version of Ratchet & Clank: Full Frontal
Assault met a whole lot of trouble during development and came to the
market much later than it was supposed to. As such, Insomniac is
cautious this time around. “Everyone would love for it to come to Vita,”
Insomniac’s James Stevenson told me, “but it has to be up to the
series’ standards” before the company makes any definitive statement.
In the meantime, rest assured Ratchet & Clank: Into the Nexus will
be available for PlayStation 3 this fall both digitally and on disc --
and for $29.99 to boot.
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