EarthBound Review
Bound for greatness.
During an introspective moment, EarthBound
reminds us that, "There are many difficult times ahead, but you must
keep your sense of humor." That quote represents this seminal
role-playing game's tone and pacing – it skillfully juggles a noticeable
juxtaposition between moments of almost punishingly difficult battle
against a dark Lovecraftian apocalypse and silly lightheartedness, and
never makes you wait too long between them. Main character Ness and his
compatriots combat sentient piles of barf, help two monkeys fall in
love, stumble upon a planning meeting for EarthBound 2 (such a tease!),
and so much more. It all comes together incredibly well. The true
definition of a classic, EarthBound is as amazing and challenging a
role-playing game today as it was in 1995.
EarthBound entertainingly wraps traditional RPG tropes in
its 1990s setting. The party wields children’s toys like yo-yos,
baseball bats, and toy guns to do battle against stray dogs, hippies,
skateboarders
and plenty of other foes. Rather than
using a sparkling point on the ground or a plume of mystical blue light
to save your game, Ness finds the nearest payphone to call his dad and
record his progress. Money must be withdrawn from the nearest ATM,
rather than retrieved from a stash. A number of references to the
Beatles, the Blues Brothers, the Who, and plenty of others are dropped
throughout, making Earthbound feel like a love letter to 20th-century
Americana.
The dichotomy between the serious and the irreverent also
carries over to gameplay. While full of bright, cutesy sprites and
charming music, EarthBound makes no apologies for being a very
traditional (read: difficult) Japanese RPG. It might actually be at its
most challenging in the beginning, when Ness is alone and
under-equipped. It becomes less brutal as the party grows, but never
easy. Inventory space remains incredibly limited, grinding XP is
virtually a must, Ness and his friends have frustratingly low combat
accuracy, and dying can invoke a pretty steep monetary penalty. While I
found the challenge rewarding, it runs the risk of sending newcomers
running for the hills.
It'd be nice to at least have some visual stimulation while we're
getting beat up on, but there's not much action. All you see is a still
image of each enemy and spell effects against pretty psychedelic
backgrounds. It isn’t the most exciting thing to watch, but thankfully
each character is unique enough to keep decision-making interesting.
There are refreshing deviations from RPG tropes, such as Paula's
combination of powerful offensive spells with almost no healing ability
whatsoever, and Poo's ability to mirror enemies and adopt their attacks.
Even if there isn’t much visual feedback, maximizing the group’s
abilities is a rewarding experience.
Despite its age, EarthBound introduces innovations that,
even today, feel incredibly smart and unique. The party’s health, for
example, is represented by scrolling number wheels. Rather than having
hitpoints instantly deplete with each enemy attack, the character’s
wheel slowly spins down until all the lost hit points have been
deducted. So if a character is dealt a fatal blow, there is actually a
small window to heal him before he dies – to stop the bleeding, as it
were. Watching that wheel spin toward zero while frantically trying to
cast a healing spell is nerve wracking, and it amplifies the sudden calm
that comes each time the clock is beaten.
And, in a departure from JRPG tradition, there are no random battles.
Enemies are always visible on the map, so you won’t have to worry about
triggering battles at a bad time (like on your way to heal). Better
yet, if the group vastly overpowers an enemy, it'll run away in fear. If
you catch it, you'll simply automatically win. This makes revisiting
earlier areas an absolute breeze, free of pointless lopsided battles.
However, the ability to avoid battles is really just an
illusion of choice, as dodging combat will leave you vastly
under-leveled when it comes time to fight bosses. Also, enemies respawn
at a punishing rate. I can't tell you how many times I cleared an area
of enemies, only to have them all reappear when the area went slightly
off-screen.
It's also a little surprising that the Virtual Console
re-release doesn't smooth out some of EarthBound's technical hiccups.
When more than two or three enemies are on the screen at once, things
begin to stutter and slow down. I always know a large group of enemies
is approaching because suddenly Ness is moving at half speed.
But kudos to Nintendo for putting up the entire Player's Guide text
online, even if it's a little unfortunate that it isn't included in the
actual game itself. It does look nice on the GamePad, but I found that
suspending EarthBound and switching to the Wii U's Internet Browser took
a little too long. I was better off pulling the guide up on my nearby
tablet.
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