How Indie Games Became a Next-Gen Battleground
Why Sony and Microsoft are fighting for the affections of independent developers, and why that's good for us.
Whatever you want to say about Microsoft right now, you
can’t say that it’s not listening. The Xbox One policies as they stand
today are practically unrecognisable compared to how they stood when the
console was announced at the end of May. Gone is the daily
authentication check, gone are the restrictions on doing whatever you
want with the games you purchase, gone is the man who said that if you
wanted to play games offline, you could just buy an Xbox 360. And
finally, as of yesterday, gone is the archaic requirement for independent developers to find themselves a publisher if they want to see their games on Xbox Live Arcade.
I don’t know to what extent all of these compromises will
undo the damage caused to the Xbox’s image in those first few weeks.
Some will see this continual backtracking as weak-willed. Others will
just be pleased that they won’t have to deal with the nightmare of
forced online authentication when you’re moving house and whichever
incompetent provider you go with can’t be bothered to get your internet
up and running for seven weeks. But it’s this latest compromise that
might prove the most important. Independent developers - many of whom
have vocally sided with Sony over the past few months - now ostensibly
have fewer reasons to keep their games off Microsoft’s platform.
In Marc Whitten’s statement yesterday, he promised great
discoverability, full access to things like Achievements and Kinect and
the ability to use any Xbox One console as a development unit. Some
still have their suspicions, though. Retro City Rampage’s Brain
Provinciano expressed his reservations to Engadget,
saying that independent developers will still not have the same access
to Xbox One tools as big publishers, and previous negative experiences
with Xbox Live Arcade and Xbox Live Indie Games may keep some creators
away. The general consensus is that we don’t know enough about this
change in policy yet to know exactly how good it is (though everyone
seems to agree it’s better than nothing).
“
Instead of fighting over third-party exclusives, the big boys are now fighting over indies.
But I’m more interested in the fact that Microsoft has
decided to change it at all. The decision reaffirms that independent
development is a significant battleground for the next-generation
consoles, something few people would have predicted five years ago. Up
until the launch of the Xbox 360 and PS3, a console was all about the
exclusives, and E3 was all about which lauded third-party developer you
could get up on your stage to lord it over the competition. For years
PlayStation was defined as much by Grand Theft Auto and Final Fantasy as
by Sony’s own games. Microsoft threw money around like crazy in the
early days of the original Xbox to tempt third-parties on-side, or turn
them into Xbox-exclusive studios.
First-party exclusives are still an important part of a
console’s identity - or, if you’re Nintendo, the entirety of your
console’s identity - but third-parties have pretty much moved on. Unless
you’re owned by Sony or Microsoft these days, you’re making games for
everyone. Final Fantasy XV might have made waves at Sony’s E3
conference, but you know you’ll be able to play it on Xbox One.
Instead of fighting over third-party exclusives, then, the
big boys are now fighting over independent developers. Sony had a
selection of them up on its stage at E3 alongside the developers we’re
used to seeing there: Ubisoft, Square-Enix, Activision. Why? Because
there’s going to be a lot of money in it. Here’s why.
Indie games aren’t just a sideshow in the games business,
they are increasingly becoming the show. Mobile development is dominated
by self-publishing small studios, and those few that succeed make an
extraordinary amount of money - 30% of which goes to Apple. Steam works
the same way. For decades, the platform holders have been spending
millions on buying, supporting, marketing and distributing for small
developers, taking their projects on as investments. Meanwhile, all
Apple has to do to take an attractive cut is let developers self-publish
on the App Store.
“
Indie games aren't just a sideshow, they're increasingly becoming the show.
That’s a hell of a lot less work. It’s no wonder Nintendo
and Sony have been so keen to create a self-publishing-friendly network
for Wii U and PlayStation 4; indeed, it’s incredible that Microsoft
apparently hadn’t figured it out until yesterday. Allowing developers to
self-publish costs the platform holders almost no money, compared to
partnering with developers to publish things. It also ekes control over
talent away from third-party publishers; let a developer self-publish,
and they won’t be signing a deal with someone else.
The future for the next-generation consoles has to move
closer to a Steam-like model, with an ever-larger selection of cheaper,
digitally self-published games existing on the PlayStation Network and
Xbox Live alongside the big first- and third-party games. All that the
platform holders have to do is create a platform that independent
developers want to publish on.
And thus begins the courting, something that Sony has been extremely good at so
far, ever since the days of Net Yaroze on the PS1. Sony is reportedly
giving out PS4 dev kits “like candy”, according to a developer speaking
to Polygon,
saving them the $2,500 that a development kit would otherwise cost. It
offers loans and support to help developers get their games onto the
PSN, and is very open about its self-publishing policy.
Its developer relations team, meanwhile, aggressively courts the best
independent developers. Microsoft has retaliated by enabling every Xbox
One console to be used as a development kit, and its vast experience
with Xbox Live Arcade (which was once consoles' only flourishing
downloadable games market) and Xbox Live Indie Games is sure to pay off.
Of course it’s not just about the business, especially not
if you’re into playing games rather than making money out of them.
Independent development is often where the best new ideas come from,
where experimentation flourishes rather than being crushed under the
heel of huge risk-averse companies, and where you’ll find the greatest
variety of games that aren’t about shooting stuff. Independent games can
afford to be thematically ambitious, aesthetically unconventional and
mechanically imperfect (though it doesn’t always pay off). Any company that cared at all about video games would want games like Transistor, Don't Starve and Thomas Was Alone on their platform. And Octodad, if it had a sense of humour. These games are wonderful.
Self-publishing on the new consoles won't be a guarantee of success
for independent developers. You only need to look at the teensy
proportion of App Store games that break into the top 10 to see that.
But console audiences are good at seeking out the best games, and PS4,
Wii U and Xbox One all represent a good chance at success. And
there's a reason that Microsoft and Sony are fighting over their
affections: self-publishing means a healthier variety of games and a big
return for the platform holders without the huge investment that's
necessary for a second-party studio. Indie games have become a next-gen
battleground, and I'm feeling optimistic about the effect that's going
to have for the people who play games as well as the people who create
them.
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