Rogue Legacy Review
Not your father's platformer. I ran forward through the castle complex, but no matter how hard I squinted, the world outside the small bubble of clarity around me remained blurry and out of focus. “Damn this short-sightedness,” I muttered before hacking at a beast in my path. Nothing. The damn blade passed right through it. Oh great, I’m seeing things again. Dementia’s a bitch. Welcome to Rogue Legacy , a game quite unlike anything else I’ve come across. Looking for all the world like a 2D action-platformer, behind the charming pixel art presentation is a consistently surprising experience, packing a dizzying array of variables. It’s all anchored by robust Roguelike game design, which means a procedurally generated world and perma-death. Each time you enter the castle, its layout and the challenge ahead will be different, and if you die, well, that’s the end of that hero - it’s time to send one of his heirs in to try and finish the job. Thankfully, the meta