Diablo 3: Ultimate Evil Edition Review
The Shiniest Hell
It's been a long road for Diablo 3 fans, following every twist and
turn from pre-release to now, hoping that the Diablo game they truly
wanted was right around the next corner. Don't get me wrong, Diablo 3
nailed the moment-to-moment combat experience from the get-go, but the
reward loop was way off-kilter. With the release of the Reaper of Souls
expansion on PC, the somewhat erratic rhythm of its reward and
progression cycle steadied into constant thrum. Now, with the Ultimate
Evil Edition on PS4 and Xbox One, Diablo 3 takes on its highest form,
melding the successes of two years of patching with the positive
side-effects of porting to current-gen consoles.
A regular stream of upgrades and legendary items means that even over the course of a short, 1-hour play-session, you'll often see your avatar make tangible progress, and by your
200th hour in the endless, infectiously rewarding adventure mode, you'll still be finding ways to eke out ever more power from your character. I can still remember leveling my first character In vanilla Diablo 3 to 60 without crafting a single thing, or even making very many decisions. Starting a new character from scratch really highlighted how much Blizzard has changed for the better. That well-tuned cycle of violence, profit, and growth is easier on the eyes than ever here too. Last-gen consoles had to make visual sacrifices to run Diablo 3's more heated battles at a respectable frame rate, but on PS4 and Xbox One, no concessions are necessary. At 1080p, and an almost constant 60 fps, the action looks sharp, plays smooth, and is mostly on par with Reaper of Souls on a nice gaming PC. There are very occasional hiccups in framerate during huge battles, and the effects, while greatly improved, aren't quite at max PC levels, it's still a huge step forward from the last console iteration.
Finally, Ultimate Evil serves up a few social-minded twists like an in-game mail system to gift loot to friends, and a new nemesis system which allows a monster that slays someone on your friend's list to grow in power and come into your game to give you a chance to avenge your fallen comrade. It's a cute trick, but not a game-changer in any way. The real star is still the ability to play on the couch with up to three friends, tearing through the angry hordes that await you in adventure mode, where the wildly randomized dungeons form the backbone of Diablo 3's endgame.
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