Rocksmith 2014 Review
FINGER PICKIN' GOOD.
From the plastic-instrument-littered graveyard of the rhythm game genre rose the original Rocksmith,
a game that took the familiar note-highway interface of the Guitar Hero
series and applied it to the full scale-length of a proper guitar.
Using that same impressive note-recognition technology, Rocksmith 2014
makes for a much smoother learning and practicing experience thanks to
its effortless presentation and more flexible approach to player
progression. It’s always going to be a long way to the top if you want
to rock and roll, but Rocksmith 2014 makes it a heck of a lot easier to sit back and enjoy the ride.
The “2014” moniker may suggest a merely incremental upgrade from the original game, but Rocksmith 2014
has benefited from quite a significant overhaul to all facets of the
experience. Most readily apparent is the completely revamped and
non-linear menu navigation. Everything you need at any moment is right
under your increasingly calloused fingertips. You can swiftly hop in and
out of technique lessons, chord charts, songs, and the wonderfully
retro Guitarcade mini-games; it never really gives you enough of a pause
to put down your instrument.
There’s been a variety of tweaks across the board to
Rocksmith 2014’s actual gameplay, most notably the new visual cues for
things like tapped notes and harmonics, along with a
fingerprint overlay for chords to
ensure smoother playing transitions. But by far the biggest game-changer
is the revamping of the Riff Repeater. This ability to isolate,
slow-down, and vary the difficulty of a song section is buried in its
own separate mode in the original Rocksmith. In Rocksmith 2014,
you can activate it at any time - making it much easier to learn more
complicated phrases such as solos on the fly and therefore much faster
than before.
When you eventually start to nail every note and chord in a song, Rocksmith 2014
automatically switches to Master mode and the notes just fade away.
It’s at these times it’s at its most powerful, creating Zen-like moments
when you're flush with a genuine sense of accomplishment that no
Achievement Unlocked or Trophy pop-up could ever match. It’s like having
your training wheels suddenly explode off your bike and freewheeling it
down the highway. It’s truly exhilarating.Of course it’s not enough just to play like your favourite guitar heroes; you need to sound like them too. The actual guitar tones in Rocksmith 2014 are more authentic than ever thanks to the official emulation of big-name amp makers like Marshall, Orange, and ENGL. You can play through virtual recreations of such lusted-after rigs as Marshall’s JCM800 or the Orange Tiny Terror, and while they’re never going to blow your hair back like the real thing, they provide near enough approximations to serve as a sort of try-before-you-buy service. Considering that Rocksmith 2014 costs less than most small practice amps, the new amp modelling alone might make it appealing to bedroom guitarists tight on space, like perhaps those in college dorm rooms.
Aside from the entirely new list of songs to learn and amp models to customise, there’s a suite of new Guitarcade mini-games that are essentially a fun way to forget how otherwise mundane it can be to practice scales. Not only are there more of them this time around, but they’re also meatier and better presented. For example, the 2D beat-’em-up inspired Scale Warriors - in which you pummel street thugs by hitting corresponding notes in alternating scales - is set across multiple urban environments, each linked with stylish 16-bit inspired cutscenes.
But my favourite addition to Rocksmith 2014 is the innovative Session mode, which is honestly like nothing else I’ve ever experienced in any game or piece of musical software. You pick the instruments in your four-piece backing band, customise settings such as the scale and tempo, and then you can basically go nuts all up and down the neck with the band reacting dynamically to the intensity of your playing. Not only is this a great way to explore the fretboard and experiment with new scales, but it’s also an invaluable tool for honing your improvisational skills - you can even play it with a friend for some guitar solo face-offs (or face-melting-offs). It’s a great vehicle for coming up with riffs of your own too, which makes it a slight shame that there’s no in-game recorder to capture your ideas with.
Lastly, it would be remiss of me not to mention the audio latency levels. The developers claim that they’ve tightened up the latency at least in terms of the software, and certainly when I played the PC version of Rocksmith 2014 or the console versions with the audio fed into a separate home theatre system (via analogue cables), the audio latency was truly imperceptible. However, when I ran the audio via HDMI straight into the back of television, there was still a noticeable delay between when a note was struck and when it sounded out of the TV speakers. So for those of you who have no external devices to output the audio to, be mindful that it may have a negative impact on your enjoyment with the game.
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