Deus Ex: Human Revolution Director's Cut Wii U Review
A champion of choice.
There’s no shortage of video games that let you kill
things. There’s also no shortage of video games that promise to make the
activity exciting, varied, or even optional. Deus Ex: Human Revolution
- Director’s Cut takes that same pledge and not only follows it, but
shapes its combat and environmental design to ensure the philosophy
can’t be forgotten.
In the not-too-distant future, the wealthy and privileged
can augment their bodies with cybernetics. Enhanced eyeballs, legs, and
arms are only an operation away. Human Revolution explores what happens
when
such scientific improvements drive a
wedge between the rich and poor, further dividing the two social
classes. This isn’t just backstory, though. When walking through
futuristic Detroit, for example, the disparity between the two groups is
noticeable at every turn. A dire but effective anxiety permeates
everything.
Protagonist Adam Jensen’s employer is one of the largest
biotechnology manufacturers in the world. After an attack on Sarif
leaves Jensen mangled and his love interest missing, a large percentage
of his body is replaced with mechanical augmentations. He even receives
face-mounted sunglasses that retract quickly and look kind of cool. The
story that follows raises questions about loyalty and the evolution of
humanity, but mostly it’s about Jensen finding his girlfriend — which is
a tad disappointing when much more tantalizing mysteries loom in the
background.
The Deus Ex series has a reputation for letting you play in
whichever style you choose, and Human Revolution wisely follows this
blueprint. I played a combat-happy version of Jensen, so I improved his
defense, weapon stability, inventory capacity, and melee takedowns.
Later I added a Typhoon upgrade that launches out explosives from
Jensen’s body (from parts unknown) in a 360-degree radius. Those who
favor caution and stealth could improve their hacking prowess, reduce
the noise of their footsteps, or even opt to turn completely invisible.
Mixing and matching works too, because Human Revolution never forces you
down one path.
Environments are built with a wealth of gameplay options in
mind. Whether in wide open city streets or cramped corporate corridors,
there are plenty of side routes and secrets to discover. Ventilation
ducts let you evade enemy patrols and get to your destination faster.
Computers and terminals can be hacked to open weapon caches or turn
robots against their owners. The world makes sure no play style is given
a clear advantage, which makes upgrading your character exciting
instead of stressful. You really can’t mess up.
In the first release of Human Revolution, boss battles
heavily favored those who beefed up their characters for combat. The
Director’s Cut evens the playing field for everyone. You can still blast
enemies to death, but now most of the time you can now hide, hack, or
do whatever else it is that your character excels at. They’re markedly
less frustrating this time around, and they feel like a proper part of
the Human Revolution experience rather than odd outliers.
The Missing Link DLC is included in the Director’s Cut, but
if you weren’t aware it was sold separately, you’d never know that
those three or four hours of content weren’t originally meant to be
there. In The Missing Link, Jensen is abducted, captured, and stripped
of his gear and abilities. If you’re getting tired of stabbing bad guys
over and over, this is the chance to see what other kinds of gameplay
Deus Ex has to offer – all without sacrificing what you’ve already
worked for up to that point.
Part of what makes Director’s Cut for the Wii U the best
version of Human Revolution is the GamePad’s functionality. Instead of
taking up a good chunk of your main screen, the map is now found on the
controller. It’s easier to see enemy’s
icons on the closer screen, and
you can mark up the map with your own notes. A quick menu lets you
access weapons and gadgets easily, and hacking feels faster and more
intuitive when you can simply tap nodes with your fingers. The most
interesting addition is the ability to take a screenshot of your
surroundings at any time, and write advice over the image and share with
your friends on the Miiverse. There’s also a built-in strategy guide
and plenty of interesting developer commentary available for those who
want a behind-the-scenes look into Human Revolution’s development.
The well-tuned gameplay of Human Revolution can sometimes
falter when it attempts (or doesn’t attempt) to explain its game-isms.
Given how quickly enemies will punish your stealth slip-ups, it’s odd
that some of them will ignore Jensen’s more blatantly ridiculous
activities. Police are reasonably suspicious when you gain temporary
access to their department, but they do nothing when they clearly see
you entering their air ducts or carrying vending machines. When I
approach some characters with a weapon drawn they plead for me to
holster it, nearly in tears. Literally two seconds later, they’re
striking up a perfectly normal conversation like nothing happened. We
often forgive these odd behaviors “because it’s a game,” but when some
oddities are justified in-game and others are not, the reality of the
world feels fractured and incomplete.
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