Batman: Arkham Origins Blackgate Review
Prison Capers.
One of the most highly regarded and seminal works of Batman
fiction is Arkham Asylum: A Serious House on Serious Earth. An
inspiration for Batman: Arkham Asylum, it tells the tale of what happens
when the Dark Knight is forced to spend a night with the madhouse’s
criminally insane inmates - or, to paraphrase Rorschach in Watchmen,
what happens when they’re forced to spend a night with him. On a smaller
scale, both in physical size on 3DS and PS Vita, and in implementation,
that’s the general idea behind the good-but-not-great Batman: Arkham
Origins - Blackgate, as the caped crusader returns to the prison three
months after Arkham Origins’ conclusion.
I bring up that graphic novel because, as evidenced by Batman: Arkham
Asylum, the setup is epic, worthy of a grand tour de force in which
Batman has to tackle his demons, both the twisted villains in the real
world and the ones inside his own head. That is not the case in
Blackgate, which turns a night inside Gotham’s notorious prison, now
controlled by Black Mask, Penguin, and Joker, into a fairly
run-of-the-mill Metroidvania-style action adventure.That’s not to say that I think Blackgate isn’t entertaining. As our review of Arkham Origins on consoles notes, even when a Batman: Arkham game isn’t very good, it’s still
pretty good. Though it regurgitates the main villains and one of the major settings from Origins, Blackgate deviates from it in a few major ways. First up, it’s a 2.5D side-scroller in which you have to explore each of Blackgate’s three villain-controlled areas - Penguin’s cell blocks, Black Mask’s industrial complex, and Joker’s administration area - to uncover the reason for the mysterious explosion that’s freed them. The Dark Knight makes the transition to the small screen well - the visuals (except for the aforementioned cinematics, which go for comic book realness but end up just looking stilted and ugly) are mostly up to Arkham standards, and the Bat’s fight animations are nearly as fluid as they are on consoles. Because it’s set inside a prison, though, too many of the environments look very same-y and not terribly interesting. Except for some colorful flourishes in Joker’s area, most of Blackgate’s level design leans toward dark and sparse.
For some reason, Batman came ill-prepared to the Blackgate party. As is the nature of a Metroidvania-style game, Bats starts out with just his trusty Batarang when he reaches the prison, and has to search its confines for gadgets like his Batclaw and explosive gel that can be used to reach new areas. Blackgate’s lazy fiction doesn’t bother to explain why he’s so poorly armed in the first place, though, or why WayneTech crates full of high-tech weaponry are littering a maximum-security prison.
Combat follows the same dynamics previously seen in the Arkham series, and is nearly as fun, just simpler due to taking place on a 2D plane. Countering an incoming attack and then knocking the stuffing out of an inmate is familiar and fluid, though the quasi-3D nature of the visuals means that Bats and his attackers will sometimes magically align to the same plane if one is a little more in the background or foreground than the other. That doesn’t impact gameplay at all, but can look a little odd.
Blackgate adapts Batman’s stealth gameplay in a limited way, letting you hide in sewer grates or rappel up to the rafters to plan a sneak attack in simply designed rooms and hallways. It’s nothing you haven’t probably seen before, though, and because you’ll want to clear rooms of enemies, stealth is more of a mandatory puzzle-solving device to avoid being instantly killed by thugs with machine guns.
Boss fights are likewise simplified, especially the tame one-on-one battles that rely heavily on quick-time events to win. They offer some variety in the gameplay, and it’s good to match up against characters not seen in Arkham Origins, like Catwoman and Bronze Tiger.
Arkham Origins Blackgate is virtually identical on 3DS and Vita, but the Vita version looks a little bit better and it’s easier to sweep a room in Detective Mode with your finger on the Vita’s touchscreen than it is to use the Circle Pad to scroll around the screen on 3DS. It looks decent in 3D on 3DS, but you won’t be missing anything if you leave it turned off – and the cut scenes are only displayed in 2D as well.
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