LEGO Marvel Super Heroes Review
Make mine Marvel.
The best thing about LEGO Marvel Super Heroes
is that it delivers almost everything a Marvel fan could want. From
Abomination to the Wizard, this game is an A-to-Z (well, A-to-W) love
letter to the Marvel Universe that starts with the Silver Surfer gliding
across the title screen and ends with a credits song that could not
have been better chosen. A few technical glitches and some carryovers
from the franchise history keep it from being an outright masterpiece,
but it easily ranks as one of the best superhero games I've played in
years.
It starts with the characters. Where LEGO Batman 2
offers a sizable roster of heroes and villains, the campaign in LEGO
Marvel delivers more playable heroes in a much more coherent story about
collecting cosmic bricks around the world before villains do. The first
mission starts with Iron Man and Hulk, but the selection of playable
characters soon grows to include the rest of the Avengers, the Fantastic
Four, loads of X-Men, and even Spider-Man. You'll even switch heroes
mid-way through many of the missions, with Cyclops and Jean Grey
rescuing Storm and Iceman during an assault on the X-Mansion, or the
Human Torch flying in to assist Black Widow and Hawkeye as they
infiltrate a Hydra base. The entrances and exits are all handled as part
of the story, which gives you a chance to play several characters who
all feel like they're part of a single narrative.The puzzles in the LEGO games are almost always solved by matching the right power to the right problem, and the Marvel take on this mechanic is particularly inventive. Take
Black Widow for example. She, like Invisible Woman, can spoof security cameras, but Widow also has the acrobatic skill of Captain America, which enables her to access remote areas of the levels, and the brains of Tony Stark, which lets her use certain consoles that would be off limits to other heroes. Throw in a gun, and you've got a very useful character made up of a number of different power sets. Storm and Thor, for instance, can both use electricity to power up stations, but Thor can smash open walls while Storm can put out fires. Even though there are only maybe a couple dozen powers to share among them all, the various combinations of powers ensures that no one feels entirely redundant. You will get a few power sets that seem a bit out of place; Captain America's ubiquitous shield switches seem a little arbitrary, as does the notion that Wolverine should be really good at digging and climbing. There are also a few that make sense but aren't particularly well implemented. The special sixth sense shared by characters like Spider-Man, Wolverine, and Daredevil is really more for recognizing what walls you can climb than for keeping those characters out of danger.
I finished the main campaign in under 12 hours, but I've
been coming back to collect extra characters and bricks for days after.
In between missions, there's a massive open-world map of Manhattan to
explore, from the Statue of Liberty and Battery Park to the X-Mansion up
past Harlem. There's also the massive SHIELD Helicarrier floating over
the East River. The city has loads of attractions, complete with
characters to collect and challenges to beat. Over the course of the
side missions, you'll help Heimdall take out frost giants on the docks,
battle Sentinels in the streets, or take control of a neglectful
boyfriend's mind and make him climb the Empire State Building to
apologize to his girlfriend.
Experienced gamers won't find many of the open-world
puzzles and challenges to be much of a contest; for the most part,
you'll simply need to identify the type of task you're facing and then
just go hit the right steps in the right order. It's clear that the
challenges are aimed at LEGO’s young demographic, so gamers craving a
challenge will be let down here. Still, if the allure of putting
Daredevil on a motorcycle and having him race Ghost Rider through the
Upper West Side sounds fun, the difficulty is sort of incidental. The
rare exceptions are the timed challenges, or those that require you to
search out objectives that aren't in the immediate vicinity of the
challenge.
The biggest pain is the inconsistent, confusing flight system. It
attempts to use the same control scheme from the missions where the up
and down motion of the thumbstick moves your character toward or away
from the camera. Now you'll use face buttons to control the pitch of
your character's flight. The problem is that the button you use to
ascend is also the button you use to accelerate, and I frequently found
myself flying into the side of buildings or massively overshooting my
objective. Even with a week or so of playing, it still seems weird to
me.
Even with that one chief complaint, there's just so much to
love about LEGO Marvel that I've been playing it a few hours a day for
over a week now and am still finding new charms. From unlocking Gwen
Stacy and making her jump off the Brooklyn Bridge to watching the heroes
dance at Tony Stark's house parties, this game is full of the moments
that make Marvel one of the best brands in entertainment.
Comments
Post a Comment
Kindly Comment Only related to Post