Assassin's Creed 4: Black Flag Review
The Golden Age of Piracy.
Assassin’s Creed IV: Black Flag is a smart, sprawling
sequel that wisely places an emphasis on freedom and fun while trimming
most of the fat that bogged down Assassin’s Creed III’s ambitious but
uneven adventure. Ubisoft’s take on the Golden Age of Piracy begins in
1715, and is presented with a much-appreciated lighter tone that isn’t
afraid to make fun of itself in the name of an entertaining journey.
Sailing across the massive expanse of The Caribbean,
exploring gorgeous and unique islands, and getting yourself into all
sorts of swashbuckling trouble provide some of the most rewarding and
memorable stretches of gameplay I’ve experienced all year. Even after
putting in well over 40 hours with the Xbox 360, PlayStation 3, and
PlayStation 4 versions, I’m still discovering new islands to explore and
tombs to raid.
No matter which system you decide to play Black Flag on,
you can rest easy knowing that it’s one of the best looking games of
2013. The current-gen versions build
upon the already-gorgeous AC 3 by
showcasing well-lit, tropical locales and the amazing water effects on
the open seas. And on next gen, the experience is even more impressive
thanks to minimal loading and maximum draw distances that seem to go on
for miles. The way the camera zooms out when your ship reaches its
maximum speed, the speakers bombard you with the sounds of the wind, and
the sunset turns blood-orange, is simply amazing.
Black Flag learns from AC 3’s initial 10 hours of banal
hand-holding by immediately throwing you into the action. After a lean
and exhilarating opening mission that places you in the blood-soaked
boots of Connor’s much livelier and more likeable grandfather Edward
Kenway, the world blossoms and allows you to explore its vast uncharted
waters. The size of the world is staggering, and the fact that it's
absolutely brimming with fun and rewarding activities made me want to
get lost as possible as I traveled from point A to point B.
When you ignore the main mission prompt and simply set out
in search of your own fun, Black Flag is at its best. It treats you like
an adult, and allows you to explore its gorgeous and activity-filled
world to your heart’s content. Want to discover every nook and cranny of
Kingston’s sprawling expanse in search of Templar secrets? Or would you
rather buy a small fishing boat and hunt for all manner of deadly sea
creatures, using your spoils to upgrade your character? Maybe you just
want to sail to a remote island, climb to the top of a mountain, and
gaze in awe at the world around you. Black Flag is all about embracing
freedom and carving your own path through the world.
The freedom to tell your own stories also exists in the
multiplayer mode, which, once again, refines the unique cat-and-mouse
gameplay originally introduced in Assassin’s Creed: Brotherhood. Having
to blend into your surroundings and try to trick other players into
thinking you're an A.I.-controlled NPC provides ample moments of tense
and entertaining mayhem. Just like previous versions, it’s a welcome
alternative to the standard deathmatch that's become the norm in most
multiplayer games, but it’s not substantial enough to be the main reason
to keep coming back to Black Flag.
Also back and better than ever is the series' signature
feeling of momentum. It does a great job of marrying the vertical
city-based traversal of Assassin’s Creed II with the energetic frontier
movement of AC 3. That being said, Edward still occasionally disobeyed
my commands by errantly jumping off rooftops and climbing up walls that I
never wanted to scale in the first place, but those are minor
nuisances. Also, the world’s vast scope invites a handful of hiccups.
For instance, the body of a guard who’s holding a necessary key might
disappear if you leave the area, meaning that you have to restart a
mission. Black Flag is peppered with these sorts of annoyances, and
though they certainly aren't deal-breakers, they had a tendency to pull
me out of the experience a bit too often.
Ubisoft wisely avoids the morose spaghetti bowl that
Assassin’s Creed’s plot lines have become in favor of a much lighter
tale that embraces the adventuresome spirit of classic pirate stories. I
loved the fact that Edward is so unlike his Assassin relatives, and
much more interested in the pursuit of money than the opaque goals of
some secret cabal. It's a refreshing change of pace from a series that
had started to take itself a bit too seriously.
This lighter tone is also evident in the way that Black
Flag feels less violent than its predecessors. Death animations are
relatively short and sweet, with a surprising lack of blood for a game
centered around stabbing people. The restraint is admirable, and it
makes combat more fun and less serious business slaughter than in recent
years. Then again, Black Flag also tends to repeat some of the
Assassin's Creed series’ favorite mistakes, like forcing you to tail a
prospective victim at a safe distance for minutes on end while you’re
given an exposition dump. It’s mighty annoying that I had to spend 10
minutes listening to rarely memorable dialogue before I could make the
kill.
While the main story is a bit of letdown, I was honestly shocked at
how much I enjoyed my time spent outside of the Animus. These
first-person missions are mostly optional, but surprisingly great. As a
new Abstergo employee working to develop an entertainment product based
on Edward’s life, you’ll quickly find yourself embroiled in a bit of
corporate espionage that ultimately leads to you to discover all sorts
of secrets that gleefully hint at the future of the series.
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