Transformers: Rise of the Dark Spark Review
All Sparked Out
A Transformers game really only has to deliver on two
simple things: make it fun to transform, and make it fun to destroy
robots. Transformers: Rise of the Dark Spark is a dud on both of those fronts, and it throws in a confusing story to boot.
What’s even more confusing is that in order to tie into the concurrently released Transformers: Age of Extinction movie, Rise of the Dark Spark's entire cast sports the same
faux-gritty style of the films, where little separates the factions besides a tiny logo. Aside from the always-game Peter Cullen reprising his role as Optimus Prime, there's few noteworthy performances from the rest of the cast. Jazz tries to be the comic relief, but has nothing funny to say, Drift counterbalances his unique design by being exceedingly dull, and the Decepticons only come in two flavors: cackling underlings and brooding leaders. The dull audio and level design extends outward, as the soundtrack is a grating Hans Zimmer-style bombast mixed with dubstep, while the stages alternate towards bland, dilapidated Earth cities and samey labyrinth outer-space bases. The few times Rise of the Dark Spark dares to venture outside on other planets it makes for memorable diversions, but those levels are rare exceptions.
Shooting is serviceable, largely due to a pretty impressive suite of weapons. Each of the 20 guns you wield in robot form has a very distinct style, from standards like the semi-automatic and shotgun to more esoteric ideas like an electric beam that chains between enemies, a slime cannon that slows down and poisons enemies, and Dead Space-like blade and bolo shooters. However, the enemies you'll use them on aren't much fun to fight with. With the exception of the uniquely shielded “Titan” Decepticon troops, enemies have few intelligent tactics. The ones that lack overpowered weapons will perform extreme evasive maneuvers that are doubly frustrating, since you usually need to clear out all enemies in particular sections to progress. Mindless, unsatisfying melee strikes don’t add anything. There are special attacks unique to each Transformer, but they’re either overpowered in cases like Drift's sword slice, or useless, like Sharpshot's cloaking ability.
Outside of upgrading your guns with larger clips, quicker reloads, and bonuses specific to each weapon, the rest of Transformers: Rise of the Dark Spark's progression systems fall flat. Unlockable Gear Boxes function much like the customization packs in Mass Effect 3 or Plants vs. Zombies: Garden Warfare. However, there's just too much inside these packs. Between the weapon upgrades, new weapons, additional multiplayer characters, multiplayer-only abilities, T.E.C.H perks, and “Hack” difficulty modifiers that work like Halo's skulls, the process of slowly sifting through each item becomes boring fast.
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