Thunder Wolves Review
Air headed.
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May 27, 2013 During
a rare moment of calm just before we further obliterate the smoldering
remains of a chemical weapons silo with a volley of homing missiles, my
partner, the wise-cracking veteran Max, shares the following insight:
“It’s not rocket science, kid. It’s just rockets.” He was, of course,
referring to the task at hand, but he just as easily could have been
describing Thunder Wolves as a whole. This souped-up, single-minded air
combat game is good for one thing and one thing only: blowing up an
ungodly amount of stuff.
A major downside to all this chaos, though, is that I sometimes felt like I was just along for the ride – merely a passenger on Thunder Wolves’ simplistic rollercoaster of explosions and dudebro chest bumps. Gameplay always boiled down to “point and kill,” even when missions tossed in curveballs like sniping and rail-shooting sections. I mostly just shot at whatever glowing icon was closest to me even if I couldn’t actually tell what it was, and missiles pretty much just had to whisper at my targets as they cruised past for everything to go boom. I didn’t even die until about halfway through the campaign, and even that was sort of a fluke. I did have to judiciously pop defensive flares to avoid missile fire, but even if I’d been a bit more reckless, I imagine I still would have prevailed. If you want any challenge at all, I’d recommend skipping straight to Hard.
Even then, the action gets repetitive quickly – especially annoying considering the campaign is, as I mentioned, only about four hours long – and its thin, vaguely incoherent story does little to break up that repetition. I was pleasantly surprised by how much I grew to like the cast and their constant banter, but the plot was some forgettable pablum about a mysterious drug lord/terrorist leader/evil jerk. And in a way, that’s actually fine. Feeling totally empowered in a fast, fun, consequence-free environment is an adrenaline rush, and sometimes that’s enough. Local co-op and online leaderboards help flesh out the otherwise bare-bones package, but only slightly. Thunder Wolves isn't a game that's built to provide much lasting entertainment – just a short burst of simple, explosive fun.
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