Resident Evil: Revelations HD Review
Bigger isn't always better.
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May 20, 2013 When
television went HD, newscasters around the country freaked out because
viewers could now see them clearly enough to notice their unsightly
blemishes. All that resolution created an image that was clearer, yet
not as pretty. Similarly, Resident Evil: Revelations was regarded as one
of the best RE games in years when it came out on the Nintendo 3DS last
year, but it's had a harsh light cast on it in its shift from the tiny
4.88-inch screen of its native system to PCs and consoles. This
"upgraded" version may be technically better looking, but a big
high-definition screen and gamepad isn't the best way to play
Revelations – it’s simply out of its element.
That’s not to say that Revelations has suddenly become a bad game, as
everything that’s good about it is still here. It’s still a return to
the classic formula from the first several games in the series, and the
stranded and brooding ship Queen Zenobia is still one of the best
settings in a Resident Evil since the Arklay mansion. The cramped
hallways in the depths of the ship aid the slow-paced suspense, with
every corner a potential hiding spot for an Ooze monster.The story doesn’t make much sense, but it’s baffling in that charming way that the series is beloved for. There’s over-the-top dialogue, absurd political conspiracy theories, and flashbacks to moments
Surprisingly, it also suffers when played with an Xbox 360 gamepad, both on the Xbox version and when plugged into the PC version. Where Resident Evils 5 and 6 feel like modern shooters, Revelations' aiming simply doesn’t feel smooth with a gamepad stick. I found my aiming reticle frequently jerking around the screen in a series of overcompensating movements. That's a problem I never had with the 3DS's Circle Pad Pro. Played with the mouse, however, it handles surprisingly well.
Original Resident Evil: Revelations Video Review
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