Living in Deadpool’s Crazy ****ing World
Marvel’s merc is bringing his guns, swords and one hell of a mouth.
In the grand scheme of heroic standards, Deadpool comes up short on all counts. He’s not reliable. He has no standards or code of conduct. When acting rationally he will likely sell his services to the highest bidder. And then kill said bidder for the heck of it. He swears like a sailor. He talks to himself. A lot. In fact, generally speaking, there’s no reason Deadpool should be the protagonist of anything anywhere.Yet here we are, with Deadpool -- a crazed mercenary known as Wade Wilson -- not only starring in countless Marvel comics, but now in his own video game. But what makes this bizarre mercenary such an unlikely hero is exactly what makes him a fantastic lead character in a game. Most starring roles seem to go to the same generic males, with grim, determined faces and shaved heads. Deadpool defies all of those standards in every way imaginable -- and we’re better for it.
Whee!
Make no mistake, Deadpool’s gameplay won’t set any new standards. It’s a frantic, fast-paced third-person action game, where players chain melee and gun-based offense together to slaughter (with plenty of blood) waves upon waves of soldiers. Countless games have done this before, and I saw nothing here that really stood out as different or original. However, it is executed well, and that is extremely important. The game’s controls felt good, and chaining melee attacks to longer-distance weaponry worked fluidly, allowing Wade to redirect his onslaught in any direction with minimal effort.
The only significant hindrance during combat was the game’s camera, particularly when using a teleport ability. The hamsters running that camera did not like it when I teleported, and had trouble quickly determining an ideal angle based on my destination. I found myself using that defensive escape/counter move less and less, as the benefit was not worth being disoriented.
"I WAS IN THE POOL!"
Where Deadpool completely defies expectations, however, is through Deadpool himself. Wade Wilson is a crazy man, with crazy ideas, and apparently the folks at High Moon, Marvel and Activision are just crazy enough to let him get away with it.
It's a fine balance to make Deadpool work as a slapstick, comedic anti-hero. He’s so manic and so oppressively bizarre that it’s easy to get lost in the silliness and lose what makes the character, and his bizarre adventures, so funny. That’s why it’s so impressive that High Moon, in conjunction with frequent Deadpool writer Daniel Way, figured out how to make him work. The wit and level of humor here is extremely juvenile, low-brow and often idiotic, but it’s so self-aware and tongue-in-cheek that it clicks into place.
Who says chivalry is dead?
You might expect some sort of epic team-up, but you’d be wrong. This game doesn’t operate that way. When Cable arrives to deliver critical plot information, Wade greets him by singing a “Who the **** is that?” song to make sure the player has the proper context. Then, as Cable attempts to relay the intel, the game shifts to Deadpool’s inner thoughts, where his brain begs him to make the pain stop. Deadpool then shoots himself in the head, and Cable storms off - but not before stabbing a quick note to Deadpool’s chest. In the end, the plot is delivered to the player, but in the strangest way possible.
And that’s just a taste of the game’s bizarre humor, which is perfectly representative of the character, and precisely why he has become so popular over the past decade. Deadpool doesn’t operate within typical hero rules. He defies traditional comic book hero standards, and that’s probably why he actually brings a sense of freshness to games as well.
Who needs to look to aim?
Comments
Post a Comment
Kindly Comment Only related to Post