Xbox One Hardware Specs
Feature | Xbox One |
---|---|
Optical Drive | Blu-Ray/DVD [1] |
Game DVR | Yes [2] |
RAM | 8GB DDR3 [3] |
CPU | 8 Core Microsoft custom CPU [4] |
Storage | 500 GB Hard Drive [5] |
Second Screen | SmartGlass [6] |
Cloud Storage | Yes [7] |
Mandatory Game Installs | Yes [8] |
Required Internet Connection | Yes [9] [10] |
Used Game Fee | Yes [11] |
Backwards Compatibility | None [12] |
Cross Game Chat | Skype [13] |
Motion Control | Kinect 2 |
Voice Commands | Yes [14] |
Subscription Service | Xbox Live [15] |
USB | USB 3.0 [16] |
Live Streaming | TBA |
Reputation Preservation | Achievements will be ported [17] |
Web Connection | Gigabit Ethernet, WiFi [18] |
BlueTooth | Bluetooth 2.1 (EDR) [19] |
A/V Hookups | HDMI input and output (4K support), Optical output [20] |
Not much is known about the Xbox One GPU, but a Microsoft representative has told IGN "AMD is our primary partner for the custom silicon that makes up our GPU/CPU SOC that is the heart of Xbox One." [Source: IGN interview with Microsoft]
But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.
A view of the rear ports on the Xbox One.
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