Sony's Rain is Beautiful and Melancholy
Take shelter.
Often the best thing about the announcement of a new generation of consoles is the late flourish of curious games that appears on the current ones. Announced last year at a Sony Gamescom conference rich with cool and unusual new titles, Rain is an interesting, quietly atmospheric PSN exclusive from Sony’s Japan Studio; there are glimpses of ICO and The Unfinished Swan in its creative, puzzley platforming and melancholy ambience. It’s about a boy who follows a spectral girl into an alternate dimension where he’s invisible unless he’s in the rain – a dimension filled with phantom monsters that chase and stalk you through the night.As a Scottish person I naturally have a profound and lifelong relationship with rain, so as a thematic motif it’s familiar and resonant. Walking through this gloomy, rain-soaked city evokes an atmosphere of isolation and quiet sadness. What I didn’t expect to be so familiar was Rain’s urban setting; it’s modelled on European rather than Japanese town streets, with austere, grand, grey buildings that evoke Paris or Edinburgh more than Tokyo. But it still has an ethereal quality that means it isn’t fully grounded in the real world.
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There are glimpses of ICO and The Unfinished Swan in its creative, puzzley platforming and melancholy ambience.In these moments it feels like you’re controlling a ghost or a shadow, an immaterial presence. It reminds me of A Shadow’s Tale, a tragically little-played Wii exclusive that cast you as the shadow of a boy who’d lost his body. It’s also got a touch of The Unfinished Swan’s storybook mystery. The narrative appears as lines of text that appear on the sides of buildings and melt away, gently guiding you through the first puzzles. Unless something dramatic is happening, the sound is minimal – there’s no narrator, just mood-music and the insistent patter of the rain.
Rain is surreal, and just a touch nightmarish. The cutscenes have a more watercolour style, with abstract stills that wash into one another and diluted paint-spatter on the screen, but in-game it’s bleak and spectral. It’s not survival horror, but there’s tension and fear – it seeps from the surroundings. It’s fear like ICO’s, where shadowy creatures could emerge and steal you or Yorda away at any second. Rain is clearly not shying away from that particular conceptual reference point – screenshots show Rain’s girl pausing to weep on a bench, and the boy standing in shafts of light in a tall church-like structure.
Even in that short time, Rain showed ample creativity, and several ideas that play with invisibility and detection: mud that stubbornly sticks to the boy’s legs and betrays his presence, puddles of water that splash noisily when he runs through them, scaffolding that topples when monsters are lured near. It’s like a stealth platformer, an Unfinished Swan with added peril. I'm look forward immensely to getting to know it better.
Published by:
Sony Computer Entertainment
Developed by:
SCE Studios Japan, Acquire
Genre:
Adventure
Release Date:
United States: TBA
UK: TBA
Australia: TBA
Japan: TBA
Also Available On:
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