Call of Juarez: Gunslinger Review - PS3
Criminally fun.
No
single part of American history is more intertwined with legend and
lore than the post-Civil War west. As more settlers ventured towards the
Pacific coast, so too did tales rise of roadside bandits, shantytowns
full of outlaws, and bold robberies of mythical riches – making it an
amazing period to explore in a game. Call of Juarez: Gunslinger
jumps into it guns blazing, weaving an interesting story that rarely
takes its exaggerated history or borderline comedic violence seriously.
In fact, one of the best things about it is how it readily embraces its
main character’s falsehoods and turns them into a part of the gameplay.
That, combined with its surprisingly pretty cel-shaded art style, allows
Gunslinger to successfully stand out in a crowded genre primarily full
of military shooters.
When old bounty hunter Silas Greaves stumbles into a saloon
and finds some folks willing to listen to long-winded, exceptionally
well voice-acted retellings of his exploits spanning decades, we flash
Thankfully, Gunslinger’s action is a lot of fun, and its gunplay is extremely satisfying. Enemy AI – whether we’re talking about fellow outlaws, Indians or other inhabitants of the West – is intelligent and aggressive enough to keep things interesting, but also vacant enough that clipping consecutive foes with well-aimed headshots is fairly simple. This is in no way a serious or hardcore shooter; it readily emphasizes its arcadey feel. But there's also depth to be found in is its addicting leveling system, with XP bonuses that reward headshots, unique kills and general carnage at a constant clip. This experience, in turn, is morphed into points that can then be spent in one of three skill trees that give you specialization bonuses spanning each pistol, shotgun, and rifle in Greaves’ arsenal, an uncommon and welcome addition to a shooter such as this.
Regrettably, Gunslinger’s mandatory dueling system is borderline nonsensical and immersion-breaking. The idea is to focus a reticle on an enemy while maneuvering your hand to draw your sidearm quickly. But it seemed to play out randomly each time, with diverging outcomes even when I utilized identical technique, and accidental success feels as unrewarding as unavoidable failure is frustrating. I’d rather face a dozen of the more traditional boss fights, in which a powerful enemy with a health meter and a special weapon or skill comes at you. At least there I could win if I shot well.
Apart from its story-driven campaign and its two separate
endings – giving you a reason to play through the final mission a second
time, should you choose -- there are two other modes for you to mess
around with in addition to finding collectible cards chock-full of
fascinating historical information strewn about each stage. One mode is
aptly called Arcade Mode, a score-driven romp through the campaign’s
stages where the idea is to kill as many enemies as you can as quickly
as you can to generate a high score. That one's good. The other,
unfortunately, is based on the dueling, and is thus a waste of time.
Gunslinger has no multiplayer functionality, but it doesn’t quite
need it. It understands what it is – a fun distraction to acquire on
your downloadable service of choice – and in no way expects you to spend
more than a few days with it. And that’s totally okay.
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