Anomaly 2 Review
Turning the Tower Defense Tables.
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May 15, 2013 Anomaly: Warzone Earth flipped tower defense on its head in 2011 with its excellent and unique “tower offense” premise. Anomaly 2’s
campaign is largely more of the same, but that's OK, because the true
star of developer 11 bit’s sequel is its brand-new, fully-fleshed-out
asymmetrical multiplayer mode. It’s tense, it’s polished, and I’ve never
played anything quite like it.
A real-time strategy game where one side plays the
defending, immobile alien towers and the other the attacking human
convoy sounds incredibly strange – and it is. But it works for the most
part, because defeating a wily human opponent requires clever tactics
and excellent on-the-fly strategy.
Most matches start with plenty of downtime as the column
meanders around the map gathering resources for its assault, but it’s a
time of tension. Both players need these moments
Both sides have a collection of power-ups that can help
tilt battles in their favor and open up a great range of tactical
possibilities. My personal favorite is Taunt, a tower ability which
forces the convoy to focus all fire onto a single target. Think you’re
going to burn down my Scorcher before it eats through your units? Think
again.
I’ve never played anything quite like it, but that
originality makes it unfamiliar, and there are some growing pains as the
community learns to handle Anomaly 2’s new mechanics. Even with ample
in-game help and guides, many of the games I’ve played so far devolve
into the tower player just spam-constructing as many towers as possible
at the last moment to try to ambush convoy players. But that strategy
may prove is as risky as a Starcraft Zerg rush against an experienced
player as the community learns and evolves. Multiplayer is a complex
beast full of scoring rules and unintuitive limitations, and it’ll take
time to fully understand.
Whether the multiplayer community will grow into a balanced
and thriving metagame remains to be seen, but if it does it’ll be
well-supported by great features like stat tracking, matchmaking,
leaderboards, persistent ranks, and comprehensive tutorials to help ease
into the complex multiplayer ruleset. It’s an impressive initial foray
into competitive player-vs-player.
Anomaly 2’s four- to five-hour campaign might be more of
the same – it’s played exclusively from the column point of view, and
until the final missions there are barely any radical new units or
features to play with other than cool robot transformation effects. But
like the multiplayer, it’s still a polished and satisfying challenge.
The post-apocalyptic story is basically just an excuse for more tower
blasting, but Anomaly 2’s missions are super tough and sweetly
satisfying when you finally figure out the perfect path, convoy
configuration, and power-up placement to make it through an especially
hairy section of tower-infested turf.
Feelings of campaign deja-vu aside, Anomaly is impressively
polished for a $15 game. I was impressed by battles that take place
around a wrecked Statue of Liberty (a must in any post-apocalyptic game
taking place anywhere near New York it seems) and an overgrown Christ
the Redeemer in Brazil, among other memorable locales. Whiz-bang
graphics, physics effects, and respectable voice acting contribute to
making it a worthwhile campaign. Completionists will be happy to hear
that every stage is highly replayable thanks to individual score
leaderboards, challenging sub-goals, and multiple difficulty levels.
The balanced stage designs aren’t afraid to punish you
severely for configuring a poor convoy. This makes it all the more
satisfying when you snatch a narrow victory from the jaws of defeat with
a clutch enemy-disabling EMP power-up at the perfect moment.
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