Injustice: Gods Among Us Review
Clash of the titans.
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April 16, 2013 Black
Adam streaks towards Earth, wreathed in golden-hued lighting. He
touches down on the streets of downtown Metropolis with a simple
proclamation: "I have returned." Cut to its guardian, the son of Jor-El,
tearing his suit off to reveal the iconic “S” beneath it. After being
slammed through a skyscraper, Black Adam rears up and shouts, “SHAZAM!”
rending Superman with a massive thunderbolt. Supes responds by punching
Black Adam into the atmosphere, flying up past him, and sending him
crashing back down to Earth with a towering overhead smash.
It's exactly the kind of glorious fight you expect from the DC Universe's mightiest, and Injustice: Gods Among Us
makes it almost as fun and rewarding to watch as it is to play.
NetherRealm’s follow-up to Mortal Kombat is both a very good brawler and
a big old sloppy love letter to fans. And while it buckles just a bit
under the weight of all it tries to do, Injustice definitely earns its
spot on the shelf of fighting aficionados, whether they dig comics or
not.
For its first trick, Injustice does something that few
fighting games ever even attempt to do: tell an interesting story. What
if Superman lost faith in humanity and, with his near-infinite power,
decided it was time to stop protecting and start ruling? Without ruining
anything, you've rarely seen Supes quite like this before. We've seen
him “retire” in Kingdom Come, and watched him wreck shop whilst being
mind controlled a few billion times, but this is a far darker spin than
all that. This isn't about a mopey alien who just wants somewhere to
belong, its about a god who's decided his subjects no longer deserve
free will.
As heavy as it sounds, Injustice still finds time for the same kind
of action, adventure, and humor that made the Justice League animated
series such a treat. In fact,As for the over-the-top stage changes, I have mixed feelings. Sure, it's badass when Doomsday backhands Superman clean through a pair of skyscrapers in downtown Metropolis... but when mere mortal heroes like Batman or Green Arrow do the same exact thing, it just looks plain silly. I'm not trying to go nerd police here, but such moments undermine all the effort that clearly went into making these characters move and play like you'd imagine they should. Between that, and animations that look great one moment and jerky the next, the illusion of two superheroes clashing can crumble at times. It never keeps the fighting from being fun, but Injustice is so effective when it maintains that spell that I hate to see it broken.
Two other new systems help further differentiate Injustice from its ancestor. The subtler of the two is the character-power system. Each fighter possesses a unique mechanic based on their super-power that truly makes their style distinct. Solomon Grundy, for instance, gets a series of chain throws, each of which buffs a different attribute of his for the remainder of the match. The Flash, on the other hand, can call upon the Speed Force to effectively slow opponents to a crawl. NetherRealm got pretty creative with these, and learning how to leverage them properly adds another level of technical nuance and variety.
Finally, I'd be doing Injustice an injustice if I didn't mention just how much content is included. NetherRealm has once again spoiled us with things to do and a mountain of costumes, art, and music to unlock. STAR Labs is the new challenge tower, offering hundreds of fights to complete under special conditions. If you just feel like jumping into a series of matches, you can unlock and fight in a number of battle ladders, each with different stipulations like heroes only (no villains) or surviving on one health bar. Training mode has been significantly beefed up too, with frame data and detailed move descriptions built right in. Online lobbies have also improved, with the ability to bet XP on who will win the next match – and even issue challenges for how they'll win it. It helps keep lobbies fun and interactive, even when you're last in line to fight.
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