Deadly Premonition: The Director's Cut Review
STILL THE
BEST WORST GAME
→
April 25, 2013 Few
games in this console generation have split the reactions of critics as
much as Deadly Premonition. A budget release previously only available
on Xbox 360 (outside of Japan), this divisive survival-horror game
managed to make its way onto numerous best-of and worst-of lists 2010.
Even IGN couldn’t agree on it internally; our UK team praised it for
being “a uniquely unforgettable experience,” while our US team described it as being “awful in nearly every way”.
I tend to agree with the former, and am pleased that this PlayStation
3-only Director’s Cut rights a few of the wrongs that turned some people
off of that experience – most notably the clunky controls and camera
issues – but sad that it adds a disappointingly slight amount of new
story content.
That unforgettable experience remains a difficult thing to sum up.
Deadly Premonition is an episodic whodunit murder mystery set in a small
town inhabited by a populace of off-kilter characters, with the player
cast as the FBI agent at the head of the investigation. But in practice,
it’s far weirder than that. Imagine if you took the complete script
from David Lynch’s Twin Peaks television series, translated it into
Japanese, then translated it back into English, then had a
drunk friend read it to you from the passenger seat of your car while
they clumsily flicked between obscure jazz radio stations that
intermittently fluctuated in volume.It’s funny. It’s disturbing. It’s insane. Often all at the same time. But most importantly, it’s memorable. Exploring the open-world town of Greenvale and interacting with the larger-than-life locals you
Deadly Premonition: The Director's Cut
April 30, 2013
Deadly Premonition: The
Director's Cut comes to the PS3 and features improved HD graphics, an
updated control system, a brand new scenario from the game's director,
Hidetaka Swery Suehiro, and DLC to keep the mystery going once you
complete the main campaign.
Playing the original version is like pushing a wheelbarrow
full of pug dogs – ugly and challenging to maneouvre, but overflowing
with personality. And well, it’s still pretty ugly. Although this
Director’s Cut has been upscaled to 720p, it’s still one of a few
current-generation games with textures so poor that even the in-game
signs need subtitles. The upscaling has also had a negative impact on
the frame rate, which seems to get bogged down a bit more than it did in
the original. Indeed the graphics would barely pass muster in a
late-generation PS2 game, but to be fair its low-budget looks have the
effect of better serving its schlocky, B-movie sensibilities.
The good news is that it's now far easier to control, both
in terms of the new manual camera setup (no more getting turned around
in stairwells) and the more logically laid out shooting system for the
combat sections. York no longer handles like a treadless tank, and
targeting the groaning, backwards-walking Shadow enemies now feels more
in line with what you’d expect from a third-person shooter in 2013. It’s
not as slick as it could be, but it’s certainly far more functional
this time around.
Admittedly there have been a couple of optional extras tacked onto
the PS3 version, namely support for both stereoscopic 3D and PS Move
controls. However, neither feature should be viewed as a genuine selling
point – the 3D only serves to magnify the jagged edges of the visuals,
and the motion controls work fine on foot but are effectively
game-breaking while driving, and therefore can't be considered a viable
alternative.
Frustration has also been minimized due to the complete
removal of the difficulty options – you now have no choice but to play
on what feels like easy mode. That may seem like a copout by the
development team, but it makes sense – Deadly Premonition is not a game
you play to challenge your reflexes; its strengths lie with its story,
its characters, and its bizarre mish-mash of campy silliness and moments
of genuinely confronting horror. The fact that it’s now easier to blast
your way through the monster-infested otherworld sections and get back
to the absorbing plot can only really be seen as a positive.
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