State of Decay
Open-World Zombie Nightmare
An in-depth look at the building, driving, and human emotion in the upcoming XBLA survival game.
At first look, it might seem like State of Decay is just another action game set in a zombie-infested town. Snooze, right? But below the surface, so many systems are working in concert that it managed keep me – someone who is bored to death with the undead – completely enthralled for the entire four hours I spent playing it. With the deluge of zombie games on the market, it can be hard for something new to stand out, but Seattle startup Undead Labs’ creation seems to be doing just that.
It’s All About Who You Know
Ed and I make our way up a hill, and it becomes apparent that we’re
at a camping ground. We head for the ranger station in hope of finding
someone who knows what the hell is going on. After battling a few more
zombies on the way, we find some people holed up, and one of them
appears to know what’s happening, but he doesn’t give us any details.
Instead he sends us to scour the surrounding cabins and tents for other
survivors.
“
Scavenging takes time and makes some noise, which can attract the
zombies, but it’s the only way you can get medicine, food, weapons, and
ammunition.Meanwhile, searching for supplies is a key component of the game. Scavenging takes time and makes some noise, which can attract the zombies, but it’s the only way you can get medicine, food, weapons, and ammunition. I opt for the longer, but quieter search and uncover a few necessities. State of Decay does a good job letting you know where to search and when you’ve found everything in a specific area, so you’re not wasting a lot of time looking for something that’s not there.
Drop Dead Ed
This is another way State of Decay is unique. Throughout the game you
can choose to play as almost anyone you befriend, with the exception of
a few story characters. In order to recruit folks into your social
circle, first you have to earn their trust by rescuing them or helping
them out on missions.I decide to switch to Maya because she seems like a bit more of a badass than Marcus, and the three of us – Marcus is now AI-controlled – head back up to the ranger station for an unpleasant surprise. The zombies have broken in and killed everyone, and in the process of defending ourselves, Ed gets bitten. We take some keys and a walkie-talkie that one of the men had been using and call for help. The woman on the other end gets us up to speed on what’s going on and tells us that a group of survivors has taken refuge in a church, so we head in that direction. The keys were for a pickup truck we happen upon along the way, so we hop in and outrun the zombies. The vehicle gameplay is pretty standard. You can hop in and out of any ride, but inflicting damage on the car will cause it to explode. Once a vehicle is totaled, it’s gone for good, but State of Decay will gradually introduce new vehicles, so you’ll never find yourself without any transportation.
Permanent Repercussions
At this point, the game really begins to open up. Missions are still
available, but more of my focus is on finding supplies, gaining the
trust of others in my community, establishing outposts, and trying to
find more survivors, which increases the number of characters I can
switch to. Sounds a little RPG-ish, doesn’t it? That’s a good thing, as
far as I’m concerned.
Zombie Survival: It’s Your Job
As my gameplay time was drawing to a close, I was just beginning to
be advised about building out areas of the church in order to make our
little survivor colony stronger. Though I didn’t get a chance to do
this, the developers at Undead Labs hinted at all sorts of things to
build, such as an infirmary, a workshop, a kitchen, and even a garden!If my four hours are any indication, State of Decay is amazingly deep, especially for an Xbox Live Arcade game. The fact I honestly didn’t want to stop playing when my time was up only reinforced this notion. I did run into a few graphical glitches, where zombies would run through walls, and I could see through some of the other characters if I had the camera at the right angle, but the depth of the experience makes those little issues pretty forgivable. At this point, I’m very optimistic about State of Decay’s massive ambition and scope. If this isn’t headlining the annual Summer of Arcade promotion, then Microsoft is doing something wrong.
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