Slender: The Arrival Review
Ghost in the broken machine.
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April 3, 2013 When
Slender: The Eight Pages was released in the summer of 2012, horror
fans praised its short, experimental, and completely free take on the
genre. Manically dashing through the forest and trying to snag all eight
pieces of paper before the creepy Slender Man finds you remains a
surprisingly unnerving experience. Cut to spring of 2013, and we now
have Slender: The Arrival
on PC. This paid-for sequel attempts to pump up the horror experiment
into a bigger (though still quite short) game, but it quickly becomes
apparent that the simple mechanics of the original Slender crumble under
the weight.
Most importantly, The Arrival remembers that the core of
any good horror lies in its boogeyman. The Slender Man himself still
stalks you with the same terrifying persistence he has in the original,
exuding a menacing presence that evolves throughout the story in some
unexpected ways. Though his iconic design may be simple, I still got
freaked out every time I spotted his silhouette in the distance. You
can't fight him, only run from him, and that in of itself makes him more
frightening than most game monsters.
The world he haunts is larger and denser, as well. Instead
of a dark forest, you’ll wander through abandoned homes, creepy mines,
and sunbaked hillsides. Some of the better-lit areas
Some impressive sound design surrounds you with an ambient
soundtrack and jarring noises, and it really adds to the already creepy
atmosphere. Boards creak, children whisper, and there are some truly
terrifying moments that wouldn’t exist without the impeccable use of
audio. Like all great horror games, Slender is best served in a dark
room with a pair of headphones.
These parts, at least, are done pretty well... but it's
simply not enough. While I appreciate the lengths that developer Blue
Isle went to flesh things out, The Arrival relies far too heavily on the
rudimentary game mechanics of the original, which was only ever meant
to last for a few minutes. Like its predecessor, the vast majority of
The Arrival essentially boils down to finding a certain number of
objects while an increasingly dangerous enemy stalks you. Whether it’s
pieces of paper in a forest or generators in a mine, you’re repeating
the exact same actions in every part of The Arrival. It feels like being
asked to finish a Where’s Waldo book while your house burns down around
you.
The fact that I got tired of it during a game this short
shows just how repetitive The Arrival is. While a lucky player can dash
through in about 20 minutes, it’ll probably take most people a few hours
thanks to the unfair nature of the enemies. Slender Man and his minions
don’t mind warping directly behind you and causing instant game over.
The worst offender of this comes once you reach the abandoned mine and
are introduced to a second enemy type. The Proxy, a creepy
knife-wielding kid, stalks you throughout the level as you (yup, you
guessed it) once again attempt to find a series of objects. He
continually killed me with no warning whatsoever, which as you might
imagine, gets pretty frustrating.
Although the mine level was genuinely spooky at first, it and many
other areas quickly lose their terrifying charm once you’re forced to
replay them dozens of times. I appreciate games that are tough yet fair,
but those that arbitrarily punish their players sabotage their own fun.
This problem persists throughout Slender: The Arrival. The horrifying
atmosphere that Blue Isle manages to create is consistently squandered
by dull mechanics and unfair difficulty spikes.
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